Auron

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Auron
'Final Fantasy series character
File:Auron artwork.jpg
Auron, painted by Tetsuya Nomura
First gameFinal Fantasy X

Auron (アーロン, Āron) is a playable character in the Squaresoft role-playing game Final Fantasy X. He is known in the world of Spira as a "legendary guardian" due to the belief that he was the only guardian known to have survived the process of defeating the creature named Sin.

His sword, though called a katana, actually appears to more closely resemble a nodachi or even the fictional Zanbatou. On his right hip, he carries a jug with the word "Nog" written on it (in Spiran script), a term used to describe a number of beverages including rum. Square Enix have confirmed that this is sake, a form of rice wine (until this fact was revealed, some circles argued over the word, with a perennial favorite being 'unleaded'). The drink is featured in two of his overdrives: the wine being spat onto his sword prior to executing Banishing Blade, or used to ignite the Tornado attack; the former likely pays homage to Japanese samurai, who would occasionally spit sake on their blades in order to "feed the spirit of the blade." This would make sense, as he is considered a samurai himself. Auron's attacks are also heavily based on the "Samurai" job class from previous Final Fantasy games, particularly his ability to break through his opponents' defenses. This is also seen as a Knight skill in Final Fantasy Tactics.

Auron's character design calls to mind the quintessential "wandering ronin"; he bears more than a passing resemblance to the "Sanjuro" character played by actor Toshiro Mifune in the film Yojimbo. Both allow one sleeve to dangle empty while concealing the arm inside their robe, a ronin characteristic referring to the loss of a master (the symbolic loss of the sword arm). Aurons red cloak resembles the arabic Bisht which is worn by men upon suffering from a lifes loss or gain such as a marriage or death of a friend. Aside from physical appearance, both Sanjuro and Auron are largely silent, often brusque when they deem it necessary to speak, and are frequently seen scratching their chins. Internet rumors claim designer Tetsuya Nomura used a figurine of Mifune as "inspiration" when drawing the character; however, he has not admitted to this in any interviews.

Auron is voiced by Hideo Ishikawa in the original Japanese version. His English voice is provided by Matt McKenzie.

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Biography

Final Fantasy X

As a young man of twenty-five years, Auron was a devoted warrior monk of Bevelle, well-regarded by Yevon's upper echelons, and being groomed for a high-ranking position within the clergy. His personal convictions ultimately put a stop to any career ambitions he might have had when he refused to marry the daughter of a high priest. Auron fell quickly out of favor with the top brass, and the promotion instead went to his friend Wen Kinoc, who would eventually become a maester of Yevon.

Shortly afterward, Auron was enlisted by a summoner named "Braska" to serve as a guardian on Braska's upcoming pilgrimage to fight Sin. It is likely the two men found common ground over being outcasts of Yevon, as Braska had already disgraced himself in the eyes of the church by marrying a "heathen" Al Bhed woman and having a half-Al Bhed child (Yuna). Auron further found himself drawn to Braska due to his noble character and honest intentions to vanquish Sin for the sake of Spira's people, developing a fierce devotion to Braska and his cause, consistently addressing him with honor, and defending him to any detractors.[1]

File:Auron.jpg
Auron in battle (Final Fantasy X)

Prior to departing for the pilgrimage, Auron and Braska pay a visit to a holding cell in Bevelle, where Jecht (Tidus's father) is being held, having heard that a man claiming to be from Zanarkand was interred within. The other monks appear to have dismissed Jecht's proclamations of hailing from Zanarkand as the ramblings of a drunkard, but Braska takes him seriously, telling Jecht that if he joins the pilgrimage, Braska should be able to find him a way home. Auron protests, declaring that a drunkard such as Jecht is unfit for guardianship, but Braska insists that the three of them defy the low expectations the Yevon church has of all of them, saying that it would be "delightful irony" if they should be the ones to defeat Sin.[2] Auron relents, and the three set out on their journey to save the world.

Auron's role throughout the pilgrimage is that of a straightforward man, contrasting sharply with the patient Braska and the laid-back Jecht. His mind is always on his duty, insisting that the trip "is no pleasure cruise" when Jecht attempts to record a travelogue to one day show to his family, and he constantly reprimands Jecht for his reckless behavior, which often follows as a result of him being drunk.[3][4] Over the course of the pilgrimage, however, Auron grows to trust Jecht in spite of his perceived flaws.

After finally arriving at the ruins of Zanarkand, the three men are debriefed by Lady Yunalesca, the ancient unsent summoner from whom all summoners must obtain the Final Aeon to defeat Sin. For the first time, however, they learn of the "catch" involved: one of the guardians must be sacrificed to produce the Final Aeon. Jecht volunteers, saying that he has accepted he will never be able to go home, but asks Auron to promise that he will find a way to his own Zanarkand so that he might look after Tidus in Jecht's stead. Auron agrees to this promise, and it becomes evident at this point that Auron now considers Jecht as much of a friend as Braska; Auron earlier made a similar promise to Braska: that he would take Yuna to Besaid once Sin had been banished.

Both Jecht and Braska are then sacrificed to defeat Sin, after which Auron learns the truth of Sin's nature: it is eternal, reborn from each Final Aeon, and no summoner can hope to banish it permanently. Thus, realizing Jecht and Braska to have died in vain, and that Jecht's soul has subsequently become trapped within Sin, Auron's youthful religious idealism — the very foundation upon which he has built his life — is shattered. Enraged, he takes up his blade against Yunalesca, who casually strikes him down, leaving him one-eyed and mortally wounded.

Clinging to life by little other than devotion to his lost comrades, Auron literally drags himself down Mount Gagazet to the Calm Lands, where he's discovered by Rin, who takes him to his travel agency for the evening. During the night, however, Auron leaves, despite his wounds, continuing his way to Bevelle.[5][6] Just outside the capital city of the Church of Yevon, Auron's strength abandons him and he's discovered by a young Kimahri Ronso. He convinces Kimahri to fulfill his promise to Braska for him, by finding Yuna in Bevelle and taking her to Besaid. He then dies, beginning a new sort of "life" as an unsent. Because he is no longer a living human, but composed of pyreflies, he is able to ride Sin and travel to Jecht's Zanarkand.[7]

From this day forward, Auron is filled with enmity for the Church of Yevon, and for himself, loathing the title of "legendary guardian" that the people have bestowed upon him. He is consumed with self-reproach for his self-perceived failure of Jecht and Braska, as he didn't stop them from sacrificing themselves, despite being unaware at the time of how needless their noble actions would prove. Auron spends the next decade keeping an eye on Tidus in Dream Zanarkand, though he does not directly raise Tidus after the death of his mother, he watches over him from afar instead, serving as a mentor of sorts. Eventually, Jecht exerts some measure of control from within Sin and approaches Dream Zanarkand, communicating to Auron that he wants Tidus taken to the Spiran mainland, so that—in that harsher land of uneasy choices—he may have a shot at understanding what life's really all about, as well as stand a chance at defeating Sin for good.[8] Thus, Auron and Tidus make a journey—with Sin as their transportation—to the Spiran mainland, where they will serve as guardians to Braska's daughter, Yuna, on yet another pilgrimage. During this journey, Auron is the seasoned veteran of the group, albeit the one who knows far more than he reveals. He refrains from telling the others the truth about Yevon, knowing they will have to discover it for themselves. No longer an uptight monk, he takes a deeply cynical stance toward the religion and its figureheads. Auron also plays the role of a storyteller, offering Tidus relevant bits of information about his father, Spira, and Yuna's father at key points throughout the game, and it is through Auron that Tidus is finally able to come to terms with his hatred of his father before their reunion.

His experience and expertise is also something that is remarked upon by many followers of Yevon, and old friends alike. He is addressed with deference by virtually everyone in Spira as "Sir Auron," due to his status as the surviving guardian of a high summoner. Barthello, the guardian and lover of Yuna's rival, Dona, even tells Auron that he was his inspiration to become a guardian.[9]

At the game's finale, Yuna begins to send her aeons, Sin, and Yu Yevon, but is still unaware of Auron's status as an unsent. So it is only during the sending when she notices that Auron, who is standing nearby, is being affected by the ritual as well that she realizes the truth. Yuna hesitates to continue, but the guardian tells her it's alright, having previously told Tidus that he planned to leave when things were settled, that he had "played at life for too long."[10] He willingly goes to the Farplane to rest at last, his mission to free Spira from its cycle of lies and death complete, and his promises to his departed friends fulfilled.

Final Fantasy X-2

Auron makes a voice appearance in the final part of Final Fantasy X-2 along with Braska and Jecht, giving Yuna encouraging words and advice in the final battle against Shuyin and Vegnagun. The only visual appearances that Auron makes are during a brief flashback in Chapter 5 when Maechen's memories flare outside Zanarkand, and a short scene with Gippal in the key item Gippal's Sphere, which is set during the events of Final Fantasy X.

Auron Smells

Other Appearances

File:Auron Kingdom Hearts II.jpg
Auron in Kingdom Hearts II

Due to his popularity, Nomura added Auron to his Kingdom Hearts II project. He serves as the world ally for the Olympus Coliseum.

In the game, Hades resurrects the deceased warrior Auron to fight Hercules for him. However, Auron refuses to obey, saying "This is my story," (as Tidus and himself do at times in Final Fantasy X), disregarding the fact that Hades is lord of the Underworld. He then aids Sora to fight off Hades and Cerberus as they escaped back to the surface. he disappers after finding the way to the stairway to the colisium, his activities until he meets Sora again are unknown. Sora showed great admiration for him and wondered if he was a legendary hero.

Much later in the story, Hades used his powers to take away Auron's free will and encased it in a doll, forcing him to fight Hercules in the Underdome. However, Sora managed to free Auron from the god's spell by destroying the doll that held his memories. They then worked together with Hercules in the battle against Hades, leading to the villain's eventual defeat.

Auron refers to himself as a guardian (he even asks Sora if he needs one) and the Keyblade that he gives Sora is the "Guardian Soul", which has a slight resemblence to Auron's swords in FFX (the key chain attached is a sake bottle).

Unlike most of the other Final Fantasy characters in the Kingdom Hearts series, there are no hints that Auron is from Hollow Bastion/Radiant Garden. This is reinforced when Sora hears some of Auron's memories, featuring lines such as "Let us turn back, it is not too late" and "Your deaths will mean nothing," which are direct quotes made by Auron during the flashbacks of Braska's pilgrimage shown in Final Fantasy X. This may imply that this Auron is actually the same Auron in Final Fantasy X, with the same backstory and past, rather than an alternate-reality version of himself as with the other Final Fantasy characters. Be that as it may, this is most likely only fan-service; as there is no way to connect the original Auron, with the other FFX characters, who are not tied to their original selves—namely Tidus and Wakka knowing each other as young teenagers and that Yuna, Rikku, and Paine are fairies, wearing their Final Fantasy X-2 attire. The game's makers admitted that bringing Auron back to life was not thought out in terms of metaphysics or his connection with the other characters.[citation needed]

Auron's new appearance remains relatively faithful to the original, save the fact that he is no longer wearing his sunglasses, is clean-shaven and is missing his famous jug of sake. Also, in battle, Auron's left hand remains slung in his sleeve while in Final Fantasy X he took it out during combat.

References

  1. ^ Studio BentStuff, ed. (2001). Final Fantasy X Ultimania Ω (in Japanese). DigiCube/Square-Enix. p. 99. ISBN 4-88787-021-3.
  2. ^ Braska: "Let's show them they're wrong. A fallen summoner, a man from Zanarkand... and a warrior monk, doomed to obscurity for refusing the hand of the priest's daughter. What delightful irony it would be if we defeated Sin!"(Final Fantasy X)
  3. ^ Auron: "What are you taking?" / Jecht: "Well, you said it was gonna be a long trip. We'll be seeing a lot of neat things, right? So I thought I'd record it all in this. To show to my wife and kid, you know." / Auron: This is no pleasure cruise!"(Final Fantasy X)
  4. ^ Jecht: "What are you shooting me for?" / Auron: "So you don't do anything stupid again. I can't believe you attacked that shoopuf. Lord Braska had to pay the handler for damages from his own travel money." ... / Jecht: That's it. Only thing I drink from now on is shoopuf milk!"(Final Fantasy X)
  5. ^ Rin: "Sir Auron! I wonder if you remember me? Ten years ago? At the beginning of Lord Braska's calm?" / Auron: "Yes. I should thank you." / Rin: "Not at all! I could not leave a wounded man to die. However, I was surprised to see you gone the next morning, with that wound. An ordinary man would not have been able to walk."(Final Fantasy X)
  6. ^ Studio BentStuff, ed. (2001). Final Fantasy X Ultimania Ω (in Japanese). DigiCube/Square-Enix. pp. 45, 98. ISBN 4-88787-021-3.
  7. ^ Auron: "Somehow I made my way, crawling, down Mount Gagazet. But my strength left me just outside Bevelle. That's where Kimahri found me. I told him about Yuna... just before I died." / Tidus: "Auron..." / Auron: "Don't make that face. Being dead has its advantages. I was able to ride Sin and go to your Zanarkand."(Final Fantasy X)
  8. ^ Auron: "Outside the dream world, life can be harsh, even cruel. But it is life. Jecht wanted you to have a shot at life. I saw it in Sin's eyes. That's why I brought you here, to Spira."(Final Fantasy X)
  9. ^ Barthello: "You are... Auron, no?" / Auron: "What of it?" / Barthello: "Can...I shake your hand? Auron -- no, Sir Auron. You're the reason I became a guardian!"(Final Fantasy X)
  10. ^ Auron: "Once this is over, I will leave. I have played at life for too long."(Final Fantasy X)

See also

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