Talk:Daytona USA

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Regarding the comments on the link-up capabilities (four cabinets, each with two players/seats), I seem to recall larger cabinets with just one player, where the 'car' you sat in moved with the gameplay, which also had a much larger screen.

This resulted in the possibility of eight large individual cabinets able to link with each other, with the demonstration attraction sequence spanning all eight screens.

I'm pretty vague on all of the above information, so could anyone clarify this for me?

--CherryMay 14:27, 30 Nov 2004 (UTC)

You are correct - I played the single-player, sit-in-a-mockup-car with a hugeass screen version. I don't know, however, if this could be linked together with other units.
That would be an incredibly expensive setup, but I suppose it COULD be possible. I just never saw it myself. --Golbez 17:33, Nov 30, 2004 (UTC)
Aha, looking around the wonders of the internet, I found this picture which is what I was thinking of... although I still can't tell if it's eight cabinets, or four. The TV monitors between each two screens could suggest otherwise. (IIRC, they switched between the two players faces- each cabinet also had a small camera directed towards the seat. Perhaps this could be added to the entry too?) Daytona USA 8 machine linkup?
Edit: KLOV confirms that there can be 8 deluxe machines linked up, so I edited the article to reflect this. --CherryMay 18:52, 30 Nov 2004 (UTC)
Looks nice, but I think the DELUXE single player version had a much larger screen and a different car. I could be wrong, though. I could be very wrong. --Golbez 21:17, Nov 30, 2004 (UTC)

Realistic?

This part sounds wrong:

...with the smoothest graphics and most realistic physics yet seen in a racing game.

Now, Daytona USA is certainly smooth, but realism has never been one of its qualities. Picture this: a crash makes the car spin in the air, it lands on its wheels, and not only keeps running, but it barely slows down. In fact, the absence of realism is one of the things that made it so fun to play!

For realistic physics, one should check Atari Games' Hard Drivin' series instead: a mere bump on another car, a jumping stunt performed too fast, pretty much anything will bring your car to a halt for good. Far more realistic than Daytona USA, and 5 years older.