FuturePlay

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FuturePlay is the international academic conference that focuses on the future of game design and technology. FuturePlay evolved from the former Computer Game Technology (CGT) Conference initiated and run by Algoma University College since 2002. The conference is held annually at various locations in North America. FuturePlay is hosted by academic institutes each year and alternates from the United States to Canada. FuturePlay brings together academics, industry, government and students to advance game design and technology.

The conference focuses on three themes; future game development, future game impacts and application and future game talent. Future game development, addresses academic research and emerging industry trends in the area of game technology and game design. Future game impacts and applications, includes academic research and emerging industry trends focused on designing games for learning, for gender, serious purposes, and to impact society. Future game talent is designed to provide a number of industry and academic perspectives on the knowledge, skills, and attitude it takes to succeed in the games industry. These issues are addressed through interesting and exciting keynotes from the leaders in academia and industry, peer-reviewed paper sessions, panel sessions, workshops, and exhibitions of posters, games, and the latest game technologies and supports from industry-leading vendors.

Academic Competitions

Games Competition

The FuturePlay Game Exhibition and Competition allows academic, independent, experimental, and/or student developers to gain recognition for their game-related work in a peer-reviewed setting. Developers can submit to the exhibition in the following categories: Future Games - this category is for games that experiment with new game technologies or design concepts. Future Game Impacts and Applications - this category is for games that are built not necessarily for pure entertainment purposes (ie. Serious games), such as games that are for learning purposes. Future Game Talent - this category is primarily for students who have built an original, entertainment game title and wish to show off your talents, earn publicity for your school, gain personal recognition, and perhaps even find a publisher for that game.

Academic Papers

Paper submissions for the conference are present original, unpublished research or experiences. Papers often include late-breaking advances and work-in-progress reports from ongoing research. All submissions are peer reviewed and evaluated based on originality, technical and/or research content/depth, correctness, relevance to conference, contributions, and readability.

Committees

Conference Chairs

  • Mike Katchabaw, The University of Western, Canada
  • Jay Rajnovich, Algoma University College, Canada
  • Brian Winn, Michigan State University, Canada

Advisory Committee

  • Emil M. Petriu, University of Ottawa, Canada
  • Carrie Heeter, Michigan State University, USA
  • Louis Natanson, University of Abertay Dundee, Scotland
  • Jim Parker, University of Calgary, Canada
  • Andrew Phelps, Rochester Institute of Technology, USA
  • Ben Sawyer, Digital Mill, USA
  • Josh Druckman, Digital Extremes, Canada
  • Victor Lucas, Electric Playground, Canada
  • Trevor Fencott, Groove Games, Canada
  • Guillaume Provost, Pseudo Interactive, Canada

Program Committee

  • Katrin Becker, University of Calgary, Canada
  • Drew Davidson, Carnegie Mellon University, USA
  • Suzanne de Castell, Simon Fraser University, Canada
  • Abdennour El Rhalibi, Liverpool John Moores University, England
  • James Paul Gee, University of Wisconsin-Madison, USA
  • Susan Gold, Sierra Nevada College, USA
  • Scott Goodwin, University of Windsor, Canada
  • Nicholas Graham, Queens University, Canada
  • Kim Gregson, Ithaca College, USA
  • Kathleen Harmeyer, University of Baltimore, USA
  • Carrie Heeter, Michigan State University, USA
  • Jennifer Jenson, York University, Canada
  • Chris Joslin, Carleton University, Canada
  • Jesper Juul, Centre for Computer Game Research, Sweden
  • Mike Katchabaw, The University of Western Ontario, Canada
  • Jeorg Kienzle, McGill University, Canada
  • WonSook Lee, University of Ottawa, Canada
  • Martin Masek, Edith Cowan University, Australia
  • Bruce Maxim, University of Michigan, USA
  • Frans Mayra, University of Tampere, Finland
  • Janet Murray, Georgia Institute of Technology, USA
  • Louis Natanson, University of Abertay Dundee, Scotland
  • Michael Nitsche, Georgia Institute of Technology, USA
  • Ian Palmer, University of Bradford, England
  • Ian Parberry, University of North Texas, USA
  • Jim Parker, University of Calgary, Canada
  • Emil Petriu, University of Ottawa, Canada
  • Andy Phelps, Rochester Institute of Technology, USA
  • Bary Pollack, Sierra Nevada College, USA
  • Jay Rajnovich, Algoma University College, Canada
  • Magy Seif El-Nasr, Penn State University, USA
  • Duane Szafron, University of Alberta, Canada
  • Brian Winn, Michigan State University, USA

2005 Highlights

Keynotes

Ernest W. Adams, Game Design Consulant - Emerging Issues in Game Design

James Paul Gee, Professor of Learning Sciences, University of Wisconsin-Madison - Why Video Games Are Good For You

Henry Jenkins, Professor of Literature and Comparative Meida Studies & Director Comparative Media Studies Program, Massachusetts Institute of Technology - Why Video Games Are Good For You

Michael Mateas, Assistant Professor, Georgia Institute of Technology & Director of Experimental Game Lab - Artificial Intelligence is the Future of Games

Media

http://www.futureplay.org/news.php?ID=28

http://www.futureplay.org