Jeff Minter

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Jeff 'Yak' Minter (born in Reading, April 22 1962) is a British computer/video game designer and programmer. He is the founder of software house Llamasoft and his most recent work is the interactive audio visualizer built into the Xbox 360 console.

Jeff Minter at Assembly 2004

Many of his games include certain distinctive elements—they are often arcade style shoot-em-ups. His fondness of llamas, sheep, camels etc. often leads to them appearing in his games or the titles (Llamatron, Llamazap, Attack of the Mutant Camels, Revenge of the Mutant Camels, Sheep in Space, etc.). Also many feature something of a psychedelic element, as in some of the earliest 'light synthesizer' programs such as his Trip-a-Tron.

In online forums and informal game credits pages Minter usually signs as "Yak", which is, in his own words

"a pseudonym chosen a long time ago, back in the days when hi-score tables on coin-op machines only held three letters, and I settled on Yak because the yak is a scruffy hairy beast - a lot like me ;-)."

Jeff Minter is gay ("I have done the whole coming-out thing to my mum") and is partnered with Ivan "Giles" Zorzin, who currently works as a fellow developer at Llamasoft.

Early years

Jeff Minter became interested in computers while attending secondary school. He teamed up with Richard Jones, a fellow pupil, and together they started writing their own games on their school's Commodore PET. They soon parted ways. Jones went on to commercial projects, some of them in the software market (e.g., Interceptor Micros).

Games

In 1981 Jeff Minter started writing and selling Sinclair ZX80 video games. In 1982 he founded software house Llamasoft (a company that creates games rather than sells or distributes them is often called a house). His first game through Llamasoft was Andes Attack (US version: Aggressor): a Defender clone for the Commodore VIC-20, but with little llamas instead of spaceships (a great fan of Defender he would remake it again as Defender 2000). His second Llamasoft game, Gridrunner, was written in a week and was his first commercial success both in the UK and in the USA.

Minter went on to develop a number of classic games, all written in assembler, for the later home computers (such as the Commodore 64, Atari 400/800 and Atari ST) which were marketed mainly by word of mouth and by the odd magazine advertisement. After the collapse of the home computer market he worked for (now-defunct) Atari and for (now-defunct) VM Labs. For Atari he produced Tempest 2000 (1994) on the Jaguar, a remake of Dave Theurer's classic Tempest of 1981. Minter also produced Defender 2000 (1995) on the Jaguar, a remake of Eugene Jarvis's classic Defender. Minter also produced the Virtual Light Machine 1 (VLM) for the Jaguar CD-ROM add-on. For VM Labs, Minter designed software for the Nuon chip. Jeff Minter also created the VLM2 (Light Synth) & Tempest 3000 for the Nuon.

Later came a short spell writing games for the Pocket PC platform, some of which also had PC conversions (using a customized Pocket PC emulator). During this time, Minter released three games: Deflex, Hover Bovver (ports/remakes of his own early 80s games of the same name), and the PC/Macintosh game Gridrunner++.

In 2002, Jeff began work on a project for the Nintendo GameCube with the name of Unity — the combination of the two main threads of Jeff's work: light synthesis and classic arcade style shooting. Jeff was writing this game for Peter Molyneux's Lionhead Studios but the project was canceled in December 2004.

The version of the VLM to be used within Unity has since been reprogrammed and significantly expanded. Now named Neon, it will be used in the Xbox 360 media visualization. [1]

Discussion

Interviews