Breakout clone

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Since the release of the original Breakout arcade game in 1976, there have been notable clones and updates for various platforms. Breakout clones (also known as Breakout-style games) are characterized as games in which blocks are destroyed by a bouncing ball, and the player controls a paddle at the bottom of the screen to keep the ball in play. The profusion and notability of such games has been sufficient enough for them to be called a genre by some[1][2][3].

Breakout clones' status as a genre is slightly more established in Japan than in North America.[citation needed] Block kuzushi (ブロック崩し burokkukuzushi, literally block destruction) is the name given in Japan to these games. A number of block kuzushi games were released in Japan under the title Block Kuzushi, including members of D3 Publisher's Simple series and a Color TV Game system by Nintendo. However, this is a generic name referring to the genre (similar to a tennis game being called Tennis). The games titled Block Kuzushi are all distinct games and should not be considered as a series. Since this is a fairly narrow definition of a genre, it is often not considered as such.

Notable Clones

Arkanoid clones

Arkanoid was a successful[5] clone of Breakout, that spawned many notable clones of its own.

1987

1988

  • Addicta Ball (MSX, Amiga, Commodore 64, Atari ST, ZX Spectrum)
  • Ataroid (Atari 8-bit)
  • Ball-Blasta (Commodore 64)
  • Ball Raider II (Amiga)
  • Break Out II (Atari 8-bit)
  • Break It (Atari 8-bit)
  • Crack (Amiga)
  • Crillion (Commodore 64)
  • Crystal Hammer (Amiga)
  • Giganoid (Amiga)
  • Hallax (Commodore 64)
  • Meganoid (Amiga)
  • Ricochet (Amstrad CPC, Commodore 64, ZX Spectrum)
  • Traz (Commodore 64, ZX Spectrum)
  • Virus: The Breakout Error (Commodore 64)

1989 and later

  • Alleyway (1989, Game Boy)
  • Aquanoid (1992, IBM PC, shareware)
  • Ball-Cracker (1991, Atari 8-bit)
  • Bananoid (1989, IBM PC, freeware)
  • Breakthru' (1989, Atari 8-bit)
  • Crack-Up (1989, Acorn Electron, Amstrad CPC, Atari 800, BBC Micro, Commodore 64, ZX Spectrum)
  • Crasher (1991, Commodore 64)
  • DX-Ball (1996, IBM PC, shareware)
  • DX-Ball 2 (1998, IBM PC, shareware)
  • Electranoid (1994, IBM PC)
  • Exploding Wall (1989, Amstrad CPC, Atari 8-bit, Commodore 64, ZX Spectrum)
  • Hyperball (1989, Acorn Electron, BBC Micro)
  • Krypton Egg (1989, Amiga, Atari ST, IBM PC)
  • Mega Ball (1995, Amiga)
  • Plexnoid (1992, Commodore 64)
  • Ball Attack (2002, IBM PC, shareware)
  • Snoball in Hell (1989, Amstrad CPC, Commodore 64, ZX Spectrum)
  • Super Ball (1989, Atari 8-bit)
  • Super DX-Ball (2004, IBM PC, shareware)
  • Titan (1989, Amstrad CPC, Commodore 64, IBM PC, ZX Spectrum)
  • The Brick (1989, Amstrad CPC, ZX Spectrum)
  • Krakout by 'WE' Group (2002, Windows, Pocket PC, shareware)
  • Arkanoid: Space Ball by 'WE' Group (2006, Windows, Linux, Mac OS X, shareware)
  • Spongebob's Bubble Pop by Jakks Pacific (2003, Plug and Play)
  • Nervous Brickdown by Eidos (2007, Nintendo DS)

References

  1. ^ Durham, Joel (Aug. 2, 2005). "Breakout-Style Games - Download This! - Issue #3" (HTML). GameSpy. Retrieved 2007-11-29. {{cite web}}: Check date values in: |date= (help)
  2. ^ Balistrieri, Emily (May 25, 2007). "Previews: Nervous Brickdown - We check out the latest "Breakout clone" on DS that isn't a clone" (HTML). 1UP.com. Retrieved 2007-11-29.
  3. ^ Nelson, Mark. "Breaking Down Breakout: System And Level Design For Breakout-style Games" (HTML). Gamasutra. Retrieved 2007-11-29.
  4. ^ http://www.worldofspectrum.org/infoseekid.cgi?id=0005244
  5. ^ "Arkanoid". Retrieved 2007-06-03.