Command & Conquer: Tiberian series

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File:Cc screen kane.jpg
Kane, leader of the Brotherhood of Nod
File:Ioncannon.jpg
The Global Defense Initiative's iconic Ion Cannon orbital weapon

The Command & Conquer: Tiberian series is a sub-series of real-time strategy video games which belong to the extensive Command & Conquer franchise. The games of the Tiberian series are the direct chronological successors to the 1996 title of Command & Conquer: Red Alert[1] by Westwood Studios, and are set in a fictional alternate history in which an anomalous extraterrestrial substance known as Tiberium is brought to earth through a meteoric collision during the early 1990s. The substance's intriguing yet hazardous properties begin to fuel an escalating war between two globalized factions; the United Nations Global Defense Initiative, who wish to prevent the proliferation of Tiberium for safety reasons, and the mysterious and ancient Brotherhood of Nod society, who seek for the substance to saturate the earth's biosphere and generate a new ecology.

Series overview

The Tiberian series of the Command & Conquer games include:

  • Command & Conquer, aka Tiberian Dawn (1995)
  • Sole Survivor (1997)
  • Command & Conquer: Tiberian Sun (1999)
    • Firestorm (expansion pack) (2000)
  • Renegade (2002)
  • Command & Conquer 3: Tiberium Wars (2007)

Production history

Command & Conquer (Tiberian Dawn)

The genesis of the Tiberian series as well as the C&C franchise in its entirety, Command & Conquer was one of the earliest real-time strategy video games, and its runaway success upon its international release in 1995 has often been credited with having popularized this genre.[2] Originally developed for MS-DOS, a "Gold" version for Windows 95 was released in 1997 along with a similar version for the Mac OS. A minor expansion pack titled The Covert Operations was also released, which added a few new missions to the original game. Command & Conquer is widely known under the title Tiberian Dawn throughout the C&C fan community, and was additionally designated as such by Westwood Studios in one of the earliest help file texts included in the MS-DOS release of the game.

Versions of Command & Conquer were released for the Sega Saturn, PlayStation and Nintendo 64 platforms, all of which contained the Covert Operations missions as well as a package of a few additional missions entitled Special Ops. The Nintendo 64 version of Command & Conquer also featured 3D graphics instead of sprites in the series for the first time. The game additionally was one of the first to be released on two CDs, instead of one. This allowed multiplayer games between two computers to be played with a single copy.

Sole Survivor

Command & Conquer: Sole Survivor was a multiplayer spinoff of the original Command & Conquer game. It featured a deathmatch-style game in which each player controls a unit of the original Command & Conquer game and travels around the game arena collecting crates to increase this unit's firepower, armor, speed, attack range and reloading speed. Sole Survivor was often compared to a first-person shooter, however played with a bird's eye view of the arena. It featured no single-player mode and the multiplayer had no hints of a storyline.

Command & Conquer: Tiberian Sun

Released in 1998 by Electronic Arts, Command & Conquer: Tiberian Sun was the highly-anticipated sequel to the original Command & Conquer. Tiberian Sun was built on a 3D engine and utilized isometric perspectives with varying terrain height, dynamic lighting which allowed for real-time day/night cycles, as well as several special effects such as ion and meteor storms. Tiberian Sun also featured maps consisting of cityscapes, providing players with the option to conceal their forces and do battle with them in urban environments. Numerous structures and armored units were rendered with voxel technology, although all infantry units were still rendered as sprites. Map terrain in Tiberian Sun was deformable and interactive; bombarding the soil with explosive weapons resulted in the formation of craters of varying depths, bridges in urban areas could be destroyed and re-built, and certain Tiberium fields could intentionally or accidentally be detonated, all of which had strategic impacts on the gameplay.

Tiberian Sun was often speculated to be a BattleMech-type game prior to its release, due to a promotional preview of the game within the ending cutscenes of the original Command & Conquer, which extensively showcased an experimental battle-walker prototype being field tested by the Global Defense Initiative. Upon its release, TS would prove to continue the real-time strategy formula, however futuristic mech walker units were introduced to GDI's side, replacing the more conventional tanks the faction had used within the original Command & Conquer.

The full motion videos were scripted differently from their counterparts in the series. While Command & Conquer and Command & Conquer: Red Alert FMV sequences were filmed from first-person perspective, Tiberian Sun used traditional cinematic shots which featured acclaimed Hollywood actors such as James Earl Jones and Michael Biehn.

The soundtrack of Tiberian Sun again was composed by Frank Klepacki, but departed from the industrial/hip-hop styles of its prequel in favor of slow, moody and ambient music, reflecting the game's apocalyptic background setting of a world ecologically being ravaged by Tiberium and a humanity facing an increasingly uncertain future. A CD of the game's soundtrack was also released.

Tiberian Sun's storyline followed the continuing struggle for world domination between the Global Defense Initiative and the Brotherhood of Nod, as well as the human race's struggle with the relentlessly advancing alien Tiberium substance. Nod's leader and GDI's public enemy #1, Kane, resurfaces from an apparently faked death nearly 40 years after the initial conflict, which sets off a second world war between the Global Defense Initiative and the Brotherhood of Nod. The game's theme also subtly revolves around the question of why Tiberium came to earth in the first place, with the discovery of what appears to be an alien spacecraft and a mysterious object known as the Tacitus.

Despite the anticipation surrounding the title, Tiberian Sun was released to mixed reviews. Delays had caused the game to take a total of four and a half years to develop, and as a result the game suffered from outdated features. Many found the game performance to be sluggish on all but the latest computers of the time as well, and numerous of Tiberian Sun's touted innovative features, such as intelligent and adaptive skirmish AI, unit veterancy and real-time lighting were severely scaled back as the result of time constraints. Westwood Studios later would eliminate many of the performance and stability problems of Tiberian Sun, and would reuse its 3D engine for the production of Command & Conquer: Red Alert 2.

Firestorm

Firestorm was the expansion pack to Tiberian Sun, introducing several new missions for each faction which followed on the conclusion of the main game's GDI campaign. Firestorm featured several new units and structures for both factions, and told a story where GDI and Nod were shown as being compelled to reluctantly join forces in order to overcome Nod's renegade artificial intelligence, CABAL. Prior to the release of Command & Conquer 3: Tiberium Wars in 2007, Firestorm's storyline was unique in the Command & Conquer series as it was the first to feature ending sequences for the GDI and Nod factions which took place simultaneously, and both of which were considered as official canon storyline. By contrast, only the actions and events which occurred during the GDI campaigns were considered canon story throughout all other Command & Conquer games, with the events portrayed in the Brotherhood of Nod campaigns having traditionally been treated as alternate "what if" realities.

Renegade

Command & Conquer: Renegade is a first-person shooter, in which the player takes the role of a Nick "Havoc" Parker, a GDI commando in the war against Nod. The game is set in the final few weeks of the storyline portrayed in Command & Conquer.

The game engine, called the "Renegade engine" or "Westwood 3D", was developed in-house by Westwood. It could support real world physics and allow seamless movement from indoor to outdoor environments. The game also took on one of the most unique approaches to the FPS genre. Through the game, Havoc can enter and destroy enemy structures with C4 explosives, drive mammoth tanks, MRLSs and other classic Command & Conquer vehicles. At the time, these were unique FPS concepts.

The multiplayer mode extended these concepts further, giving this FPS many mechanics of the RTS. For instance, a player would be given a budget to individually purchase and drive vehicles. Two players could also man a single vehicle as a driver and gunner team. Massive environments allowed for large armoured battles as well as subterfuge. A player could also target and launch the famous Ion Cannon or Nuclear Warhead superweapons. Destroying specific enemy buildings would, depending on the buildings' purpose, cripple electrical power, Tiberium gathering, or unit production. The ultimate objective was to eradicate the opponent's base.

The game was not without its shortcomings. Critics have pointed out the lackluster graphics and "laggy" online performance for the reason why it failed to achieve popularity. However, such problems with lag have since been fixed and there are on average 50 servers, and up to 900 people still playing online at any one time. The Renegade network is now run by Strike Team and Black-hand Studios, in association with EA.

Renegade 2 (Cancelled)

Command & Conquer: Renegade 2 was to be another first-person shooter game using an updated version of the "Westwood 3D" engine. Renegade 2 was going to be a link between the Red Alert and Tiberian series. It was presented to Electronic Arts and cancelled due to either or both, less than satisfactory sales of Renegade and the bumpy situation of the studio being consolidated into EA Pacific at the time.

It is hoped that as EA Games initially canceled Command & Conquer 3 and have now revived it under the name of Command & Conquer 3: Tiberium Wars, that Renegade 2 may be revived and produced in the future.

Command & Conquer: Continuum (Cancelled)

Command & Conquer: Continuum was to be Westwood's second MMORPG, developed on the "Westwood 3D" engine, set in the Tiberian Universe. It was canceled, due to the termination of Westwood Studios in 2003. As said by Adam 'Ishmael' Isgreen and Rade Stojsavljevic, it was supposed to be a non-stand-and-swing MMORPG, featuring:

  • Instanced "crisis zones" in it, hubbed flight routes, scripted boss battles, and a lot of other ideas that have shown up in all the MMORPG since.
  • GDI, Nod, Mutants and CABAL. Scrin to be added later. Los Angeles half underwater, Area 51, Dino island, Newark airport, a mutant city and lots more.
  • Fluid and movement-oriented combat, rather than most MMORPGs. Range was important for weapons use, and there were layers of counters for the weapon types.
  • Creatures that had many console-game-boss sensibilities, in that you could expose weaknesses on them and then hit those for extra damage.
  • A moving and evolving Tiberian world, where the players could play a great role in the entire story.

Command & Conquer 3: Tiberium Wars

Old "Command & Conquer 3" concept art by former Westwood Studios

Command & Conquer: Tiberium Wars is the title of the third game in the Tiberian storyline. After several years of circulating rumors that Westwood Studios was working on a new Tiberian game - rumors which were fueled by leaked concept art posted on the Internet by artists who once worked at Westwood, interviews with Louis Castle as well as posters of C&C3 concept art in The First Decade game-collection - Electronic Arts finally announced on 18 April 2006 that a third game in the C&C series was in the development stages by them.

Before this announcement, fans referred to the speculated third game in the series as "Tiberian Twilight", as it had been discovered that http://www.tiberiantwilight.com had been registered by Westwood and still leads to EA's webpage for the Command & Conquer series. The official website is: http://www.ea.com/commandandconquer/

The first gameplay footage of Command & Conquer 3: Tiberium Wars premiered on the SpikeTV show Game Head on Saturday, August 19 2006 at Midnight.

Command & Conquer 3: Tiberium Wars was launched on March 28 2007, and was met with critical acclaim.

Gameplay

File:GDI logo.JPG
The original emblem of the Global Defense Initiative
File:Nod logo.JPG
The original emblem of the Brotherhood of Nod

In Command & Conquer, the player does not take the role of any on-screen individual, but instead takes the role of a commander who oversees military operations on the battlefield remotely through a fictional AI entity known as the "Electronic Video Agent" (EVA), which enables the player to construct a base and deploy and command troops.

The base is built through a futuristic and little-explained mechanism whereby buildings are constructed off-screen and then remotely deployed at the desired location. The one exception is the Construction Yard - the centre of base operations - which is responsible for the construction of other buildings. The Construction Yard cannot be built directly but instead must be deployed from a unit known as the Mobile Construction Vehicle.

The base is responsible for the production of all military units - troops, vehicles and aircraft. These efforts are funded by the alien Tiberium substance which acts as a self-replenishing resource that can be refined into funds for the respective sides to finance their war efforts with. The player must therefore create refineries and use harvesters to collect the resource from Tiberium fields on the gameplay map.

In each game the player can choose between two campaigns, each corresponding to either the Global Defense Initiative or the Brotherhood of Nod factions. The campaign consists of a string of missions, with the objectives for each one detailed in a cutscene immediately before the mission begins. In Command & Conquer, the player is addressed directly by the game characters (including the EVA). Conversely, in Tiberian Sun the player is depicted as an on-screen character and the mission briefings are mostly described passively, though in many cases the EVA addresses the player directly in separate cutscenes. Normally the Campaigns are each in their own timeline and do not co-exist. In Firestorm, the two are actually intertwined, a first for the C&C series. Also, now Command and Conquer 3: Tiberium Wars also has such a storyline.

In addition to detailing mission objectives, the cutscenes follow the overall storyline, though in most cases the two are one and the same.

Headline text

Storyline

Template:Spoiler

The First Tiberium War: Tiberium Dawn

The series' storyline follows an escalating war between the worldwide Brotherhood of Nod society, lead by a self-appointed and charismatic leader known only as Kane, and the Global Defense Initiative, a United Nations-founded and funded military taskforce. In Command & Conquer: Tiberian Dawn, the events of which take place during this so-called First Tiberium War, the two main factions involved in the conflict were described as follows by the EVA:

Sanctioned by the United Nations, the Global Defense Initiative has one goal: to eliminate multi-national terrorism in an effort to preserve freedom.

The Brotherhood of Nod, an ancient and secret society, maintains strong ties with most global terrorist organizations. Commanded by this man, known only as Kane, Nod's long-term goals are unknown. However, recent activities include: expansionary behaviour into disenfranchised nations, high-volume investment in global trade markets, and aggressive manipulation of international mass-media.

Tiberium

The EVA goes on to explain the nature of the Tiberium substance around which much of the game's storyline indirectly revolves:

These efforts are suspected to be funded by Nod's access to vast Tiberium deposits. Tiberium continues to confound the scientific community, soaking up ground minerals and soil nutrients like a sponge. The end result of this unique leeching process is the creation of the formation of Tiberium crystals, rich in minerals and available for collection at the minimum of mining expense.

In a later briefing, the EVA provides more background information and new discoveries concerning Tiberium:

Tiberium is named after the river Tiber in Italy where it was first discovered. There are now more than 200 areas of the Earth affected by Tiberium deposits. Tiberium appears to be spreading by means of conveyance unknown. We now know that not only does Tiberium leech elements from the soil, but it appears to also leech vital nutrients from all plantlife. Human contact with Tiberium is extremely toxic and often fatal. Exposure should be avoided.

Additionally, in a televised interview, the eccentric Tiberium expert Doctor Ignatio Mobius explains Tiberium with technobabble:

Molecularly, Tiberium is a non-carbon based element, that appears to have strong ferrous qualities, with non-resonating reversible energy! Which has a tendency to disrupt carbon-based molecular structures, with inconsequent and unequal positrons orbiting on the first, second and ninth quadrings! The possibilities of Tiberium... are limitless!

And later, after learning of Tiberium's deadly toll on ecology and humanity:

Tiberium is a new life form. Quite simply put, it seems to be adapting to Earth's terrain, foliage and environment to suit its own alien nature. If this is the case, ladies and gentlemen, we are facing a killer beyond that of our most turbulent nightmares. It is not an exaggeration to state that the future of the entire planet may be in jeopardy. May God have mercy on our souls.

Tiberium is never fully explained in the series, and is constantly surrounded in a mystery which only deepens as the storyline progresses throughout the successive Command & Conquer games.

In the campaign of the Global Defense Initiative, the First Tiberium War comes to an end when Kane's temple in Sarajevo is destroyed by a final GDI assault. The Nod campaign results in a Nod victory over the GDI, however the series assumes a GDI victory when the storyline is revisited in Command & Conquer: Tiberian Sun which depicted the Second Tiberium War. The expansion pack Covert Operations has various missions that however show a concurrent campaign occurring. At the end of the conflict, GDI has won the war in Europe by capturing and destroying the Temple of Nod with the aid of the Ion Cannon. To prevent the loss of Nod controlled Africa, the player must take a Nod strike team and destroy an advanced communications centre located somewhere on the continent in order to ensure that GDI does not regain dominance. Other missions like "Infiltration" suggest an ongoing attempt by GDI to deploy back into Nod controlled Africa as the map uses desert terrain colours.

In lieu of the evidence, it appears that the Nod campaign ended prior to GDI success in Europe. As the introduction video introduces a GDI taskforce somewhere in the Mediterranean, it is unlikely that the Nod campaign ended before the GDI player campaign starts.

The Second Tiberium War: Tiberian Sun

File:Philadelphia (C&C).jpg
GDI's headquarters - the Philadelphia space station

The Second Tiberium War begins in the 2030s when Kane (who was presumed dead after Nod's defeat in 1995) reappears in a live broadcast to General James Solomon onboard the Philadelphia space station.

Meanwhile, tiberium has been ravaging the world for 40 years now and has grown in many varieties, mutating flora and fauna and forcing humans to move to the polar regions where tiberium spread is slowed down by arid conditions. Many regions around the planet have entered the desertification process, and natural resources other than tiberium are becoming nonexistent. As a result of tiberium spreading, the world's population is decreasing at an alarming rate. Many countries, as well as the United Nations, cease to exist. The GDI is the last powerful military/political organization on Earth.

Beyond the problem of simply fighting the spread of tiberium, GDI also has to deal with the reappearance of Kane, who, along with a core group of loyalists, reunites the fractured Brotherhood of Nod, which splintered after the end of the First Tiberium War. The reunification of the Brotherhood precipitates a revolution across the globe, offering a new hope to those worst afflicted by Tiberium, not in the form of a promise to be rid of the substance (which would prove lethal to many mutants among the new generation), but in the form of the prospect of adapting to and assimilating in to the emerging Tiberium ecosystem. A second fight for world domination ensues. This war is an important turn in history for many reasons: the discovery of an alien spacecraft (and later, the discovery that it might have been built by man), the arrival in war of the Forgotten mutants, the creation of more deadly and powerful weapons like Tiberium bio-warheads, and most of all, the discovery of a mysteriously originated object called the "Tacitus". The conflict eventually becomes truly worldwide, and the player is taken to battlefields in various regions of the globe, like Norway, the United Kingdom, Egypt, Mexico, the United States, etc. The Second Tiberium war finally ends with a battle in Cairo wherein Kane attempts to launch a MIRV-ICBM into the upper atmosphere to spread tiberium throughout the atmosphere. Finally, GDI defeats Nod in Cairo and Kane is supposedly killed by commander McNeil himself.

The Second Tiberium War: Firestorm

Firestorm begins shortly after the end of the last game when the GDI Kodiak crashes during an ion storm just after leaving Cairo with the Tacitus on board. Kodiak's crew including commander McNeil dies in the crash. The loss of the Kodiak and increase in ion storm activity cut off all contact with Philadelphia space station, the Kodiak being the communication relay between the station and GDI forces. One of the few ground-based GDI generals activates the Firestorm Protocol, taking command of GDI until communication with the Philadelphia is re-established. Following Nod's defeat, GDI fights the remaining Nod forces, who are once again without a leader and hopeless. Eventually, Nod's artificially intelligent computer system CABAL, will be reactivated and become a renegade faction of its own and start to build a massive cyborg army and attack civilian populations. GDI and Nod will later conclude a cease-fire and unite their forces in order to destroy CABAL. However, it is unclear if CABAL was really destroyed.(it should also be noted that the Firestorm story is unique to the Command and Conquer universe as both sides co-exist with each other, as opposed to two different endings featured in other games).

Inconclusiveness

The storyline covered in both games leave many questions unanswered. The survival of Kane, the origin of Tiberium, and the alien spaceship recovered in the GDI campaign all remain unexplained. The fate of the planet concerning Tiberium is also never mentioned.

Additionally, the game contains confusing concepts, such as the unusually strong likeness between Kane and the facial depiction of CABAL. The game hints that Kane and CABAL may in fact be a single entity, or have become a single entity over the course of the story, but fails to conclusively resolve this and many other issues. One of the more concrete pieces of evidence was when, in the briefing for a mission between the second and the sixth, CABAL accidentally said "vital to my... your movement". This suggests that CABAL has an agenda of his own. This could possibly refer to Kane's ideals. Another piece of evidence that Kane is CABAL is his "media" face is drastically different from his "real" face and he dissolved as the missile launched in the Nod ending. Also, it could be possible that Kane survived the first Tiberium War by copying his memories into the Nod Temple's computers and reconstructing his body as a cyborg.

The belief that Kane and CABAL are the same was confirmed at the end of the Final Nod Firestorm mission, in which as Nod celebrates the defeat of CABAL the scene switches to show a secret lab filled with what looks to be Cloning tanks, one tank that seems to contain Kane. At the end of the scene, a monitor shows Kane's face superimposed over CABAL's on screen, seemingly talking among him\itself. Just before the game ends Kane\CABAL says "My... our directives must be reassessed"

It is also possible that CABAL's personality was modeled on Kane to better serve Kane's goals. What Nod, perhaps, did not count on was that Kane's ambitious personality traits would surface in CABAL and he would try to evolve the humans in his own way - through technology.

The Third Tiberium War: The Tiberium Wars

The story of Command & Conquer 3: Tiberium Wars begins in the year of 2047, roughly sixteen to seventeen years after the events of Firestorm. While the conflict between the Global Defense Initiative and the Brotherhood of Nod appears to have subsided substantially ever since, Tiberium infestation has begun to reach critical levels and continues to destroy the Earth's ecosystems at an alarming rate, prompting GDI to divide the world into three different geographical zones based on the levels of local infestation. 30% of the world's surface has been designated as "red zones", which have suffered the worst contamination and can no longer support human - or otherwise carbon-based - life. 50% of the regions in the world have been designated as "yellow zones", which are dangerously contaminated yet contain most of the world's population. Decades of war and civil unrest have left these regions in a state of social collapse and have continued to provide the Brotherhood of Nod with opportunity for concealment as well as large-scale recruitment over the years. The remaining 20% of the Earth's surface is unscarred by Tiberium outbreak and is relatively untouched by war. These "blue zones" are considered the last refuge and hope of the human civilized world and have been placed under the direct protection of the Global Defense Initiative.

In March 2047 the Brotherhood of Nod suddenly attacks the vulnerable link in the GDI's space-based military assets, the Goddard Space Institute, taking the A-SAT missile defence systems offline, permitting Nod to fire a nuclear missile at GDI's orbiting command station Philadelphia, during one of the few weeks in which a great majority of GDI's leaders are located in one place, destroying the fulcrum of GDI's senior command structure in a single major blow. Since the end of the Second Tiberium War, Nod silently built up its influence and its military potential into the status of a true superpower, and is now supported by a significant percentage of the world's population through medical aid, enforcement of stability and hate-mongering against GDI and the "blue zone" populations from within the "yellow zone" territories. Unprepared to handle the offensives led by Nod shock troops across the entire globe(due to 60% of the GDI's bases having been de-commisioned over the revisions of their budget in the past few years), the remainder of the Global Defense Initiative's top military and political officials on Earth take charge and begin rallying all of their standing forces, determined to achieve a new victory over Nod.

As the conflict ensues however, forces of alien origin, the Scrin, suddenly enter the battle and alter the nature of the Third Tiberium War entirely. The precise connection between these alien creatures and the Tiberium substance, as well as the original conflict between the Global Defense Initiative and the Brotherhood of Nod, still remains to be unveiled, though it is speculated that Tiberium is used by the Scrin to terraform other planets to meet their needs, to collect valuable materials gathered by Tiberium by harvesting the crystal, or a combination of both.

Unlike most of the previous Command and Conquer games, the storyline of the factions appear to be intertwined in the same fashion as Firestorm. In one faction's campaign, references are made to events and missions that occurred in the campaigns of the other factions, therefore it appears that most of the events in all of the campaigns are canonical.

Red Alert's connection to the Tiberian series

File:Rapic.jpg
Kane advising Stalin. Nadia is seen on the left.

Westwood Studios originally intended the entire Tiberian series to be the canonical sequel to the title of Command & Conquer: Red Alert.[1]

Throughout Red Alert's Soviet campaign, Kane is seen to make infrequent appearances as a mysterious counselor to Joseph Stalin, and the story subtly implies that he may in fact have been instigating the world war between the Soviet Union and the Allied nations portrayed in the game to secure a future power base for the Brotherhood of Nod. Indeed -- Nadia, one of Stalin's other closest advisors and evidently a member of the Brotherhood herself as early as the 1950s, instructs the player to "keep the peace" until Nod would "tire of the USSR in the early 1990s" upon the campaign's successful conclusion. Kane however then shoots her without provocation or warning, and proclaims to the player that he "[is] the future". Moreover, during the Allied campaign, a news announcer reporting on the Allies' loss of Greece is suddenly heard stating that the United Nations are in the process of creating a special military task force intended to deal with future globalized conflicts. This task force is commonly assumed to have been "Operations Group Echo: Black Ops 9" -- the covert and international peace enforcing unit of the United Nations and the precursor of the Global Defense Initiative, one of the two main and iconic factions of the Tiberian series along with the Brotherhood of Nod.

A much debated theory intended to resolve the apparent timeline error which came to exist between Command & Conquer: Tiberian Dawn and Command & Conquer: Red Alert 2 is to consider Red Alert as the genesis of two parallel storylines. If the Soviet campaign were to be successfully completed in Red Alert, then the USSR would emerge as the dominant Eurasian power and Kane and the Brotherhood of Nod would subsequently take control of this new empire. Conversely, if the Allied campaign were to be completed in Red Alert, the Allies would emerge victorious and the timeline would instead lead into the events of Red Alert 2. It should be noted however that this theory is in direct contradiction to the official Tiberian Dawn manual, which states that Nod is an African group in its origins, making no mention of the Soviet Union whatsoever. Additionally, a GDI FMV mission briefing sequence in Tiberian Dawn features a map with all of the GDI member states of the time, with one of them being Russia itself and by that name. Also, as mentioned above, during Red Alert's Allied campaign a newscaster refers to the United Nations having approved a "unique military funding initiative", calling for the formation of "a global defense agency", both being vociferous references to the international military alliance of identical naming in Tiberian Dawn, which nonetheless is not featured in Red Alert 2 in any form. A further apparent flaw of this theory is that if the Allies had been defeated by the Soviet Union in Red Alert, the future Group of Eight would not have existed to have first set up the Global Defense Initiative by becoming its primary founding nations.

When considered, this theory additionally is unable to explain the massive loss of technology between Red Alert 2 and Tiberian Dawn. According to early reports[citation needed], it was to be explained by a worldwide economic crash caused by the depletion of natural resources (notably "ore") in Red Alert and Red Alert 2. With no money to maintain high-end weapons systems such as chronosphere, weather control, and iron curtain technology, such devices fell into disrepair. When Tiberium arrived in the 1990s, the world leaped at the new opportunities the alien plant possessed and old technology was quickly forgotten.[dubiousdiscuss] It however seems unlikely that technology of such advanced levels could be lost completely in this short space of time due to a mere lack of funds; Tiberium would provide an equal if not greater economic advantage, and designs would have remained that could be accessed for reference as well.

The storyline apparently became further complicated by the addition of Red Alert 2's expansion pack Yuri's Revenge, which developed characters such as Yuri and this new villain's attempts to conquer the world, thwarted by a pact between the Soviets and the Allies.

Template:Endspoiler

Former Westwood employees have claimed that they were working on a timeline which seamlessly linked the entire series together.[citation needed]. When the Command & Conquer: The First Decade compilation pack was released however, Electronic Arts divided the Command & Conquer series into three distinct universes, apparently further violating the storyline connections between Red Alert and Tiberian Dawn initially established by Westwood Studios.

With the release of the title of Command & Conquer 3: Tiberium Wars, Electronic Arts published an official featured document pertaining to C&C 3's storyline in which a direct reference to Kane's appearance in the 1950s of Command & Conquer: Red Alert is being made.[3] Whether or not it is EA's intent to re-establish the original storyline connection between Command & Conquer: Red Alert and the Tiberian series through Command & Conquer 3: Tiberium Wars, remains unknown at present.

In conclusion, it must be noted that as the body of work is either one or two timelines involving an entire series of games worked on by different teams, it is arguable that no completely 'canon' explanation is possible, and that a retcon explanation at this stage would not necessarily be agreed with by the original creators.

References

  1. ^ a b Westwood Studios (1997-10-24). "Westwood Studios Official Command & Conquer: Red Alert FAQ List". Westwood Studios. Retrieved 23 April. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  2. ^ Paul Mallinson (2002-05-31). "Games that changed the world: Command & Conquer". CVG magazine. Retrieved 22 December. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  3. ^ "Kane's Dossier". EA Games, Command and Conquer 3 official website. 2006-10-29. Retrieved 20 January. {{cite web}}: Check date values in: |accessdate= and |date= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)

See also

  • PlanetCNC's Command and Conquer Encyclopedia
  • Tiberian Twilight and Renegade 2 concept art.
  • Command & Conquer Tiberian Sun series at MobyGames
  • RTS-World.net - C&C Fan Site
  • www.TiberiumWeb.com - Source for everything Tiberium
  • The C&C Wiki project