Chess opening

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The first moves of a chess game are the "opening moves", collectively referred to as "the opening" or "the book." There are a number of openings, some defensive, and some offensive; some are tactical, and some are strategic; some openings focus on the center, and others focus on the flanks; some approaches are direct, and others are indirect. Opening theory is sufficiently complex that it can take many years of study to master.

In tournament play, the moves of the opening are usually made relatively quickly. A new move in the opening, one that has not been played before, is said to be a "novelty" and "out of book."

For a list of openings as classified by the Encyclopedia of Chess Openings, see List of chess openings.

Aims of the opening

Although a wide variety of moves are played in the opening, the aims behind them are broadly speaking the same. First and foremost, the aim is to avoid being checkmated and avoid losing material, as in other phases of the game. However, assuming neither player makes a blunder in the opening, the main aims include:

  1. Development: the pieces in the starting position of a game are not doing anything very useful. One of the main aims of the opening, therefore, is to put them on more useful squares where they will have more impact on the game. To this end, knights are usually developed to f3, c3, f6 and c6 (or sometimes e2, d2, e7 or d7), and both player's e- and d-pawns are moved so the bishops can be developed (alternatively, the bishops may be fianchettoed with a manoeuvre such as g3 and Bg2). The more rapidly the pieces are developed, the better. The queen, however, is not usually played to a central position until later in the game, as it is liable to be attacked otherwise, when its value means it has to be moved, which can waste time.
  2. Control of the center: at the start of the game, it is not clear on which part of the board the pieces will be needed. However, control of the central squares allows pieces to be moved to any part of the board relatively easily, and can also have a cramping effect on the opponent. The classical view is that central control is best effected by placing pawns there, ideally establishing pawns on d4 and e4 (or d5 and e5 for Black). However, the hypermodern school showed that it was not always necessary or even desirable to occupy the center in this way, and that too broad a pawn front could be attacked and destroyed, leaving its architect vulnerable: an impressive looking pawn center is worth little unless it can be maintained. The hypermoderns instead advocated controlling the centre from a distance with pieces, breaking down one's opponent center, and only taking over the center oneself later in the game. This leads to openings such as the Alekhine Defence - in a line like 1. e4 Nf6 2. e5 Nd5 3. d4 d6 4. c4 Nb6 5. f4 White has a formidable pawn center for the moment, but Black hopes to undermine it later in the game, leaving White's position exposed.
  3. Getting the king safe: in the middle of the board, the king is somewhat exposed. It is therefore normal for both players to castle in the opening, putting the king to the side of the board (and simultaneously developing one of the rooks).
  4. Maintaining a good pawn structure: this is perhaps not so important as the other aims, but it is something which should be borne in mind. A number of openings are based on the idea of giving one's opponent an inferior pawn structure. In the Winawer Variation of the French Defence (1. e4 e6 2. d4 d5 3. Nc3 Bb4 4. e5 c5 5. a3 Bxc3 6. bxc3), Black gives up his pair of bishops (which, other things being equal, it is usually best to hang on to) and allows White more space, but damages White's pawn structure in compensation by giving him doubled c-pawns. Similarly, in the Nimzo-Indian Defence (1. d4 Nf6 2. c4 e6 3. Nc3 Bb4), the Classical Variation (4. Qc2) is specifically designed to avoid a similar fault in White's pawn structure (he can recapture on c3 with the queen rather than the b-pawn). (It should be noted that doubled pawns are not all negative for their holder: doubled pawns on one file mean a half-open adjacent file which can be used for an attack.)

In more general terms, many writers (for example, Reuben Fine in The Ideas Behind the Chess Openings) have commented that it is White's task in the opening to preserve and increase the advantage conferred by moving first, while Black's task is to equalise the game. Many openings, however, give Black a chance to play aggressively for advantage from the very start.


Opening nomenclature

Early in the history of chess the lack of an adequate or widely used system of chess notation made it very cumbersome to describe the opening moves of a game. It was natural to assign names to sequences of opening moves to make them easier to discuss. Opening theory began being studied more scientifically from the 1840s on, and many opening variations were discovered and named in this time period and later. Unfortunately opening nomenclature developed haphazardly, and most names are more historical accidents than based on any systematic principles.

The oldest openings tend to be named for geographic places and people. Places are frequently nationalities, for example English, French, Scotch, Russian, and Italian, but cities are also used. Examples of openings named for people are Ruy Lopez, Alekhine, Morhpy, and Réti.

A few opening names are descriptive, such as Giuoco Piano (Italian for "quiet game"). More prosaic descriptions include Two Knights and Four Knights. These are less common than openings named for places and people.

Some openings have been given fanciful names, often names of animals. This practice became more common in the 20th century. By then, most of the more common and traditional sequences of opening moves had already been named, so these tend to be unusual openings like the Orangutan, Hippopotamus, and Elephant.

Many terms are used for the opening as well. In addition to Opening, common terms include Game, Defense, Gambit, and Variation; less common terms are System, Attack, Counterattack, Counter Gambit, Reversed, and Inverted. To make matters more confusing, these terms are used very inconsistently. Consider some of the openings named for nationalities: Scotch Game, English Opening, French Defense, and Russian Game — the Scotch Game and the English Opening are both White openings, the French is indeed a defense but so is the Russian Game. Although these don't have precise definitions, here are some general observations about how they are used.

Game
Used only for the oldest openings, for example Scotch Game, Vienna Game, and Four Knights Game.
Opening
Along with Variation, this is the most common term.
Variation
Usually used to describe a line within a more general opening, for example the Exchange Variation of the Queen's Gambit Declined.
Defense
Always refers to an opening chosen by Black, such as Two Knights Defense or Kings Indian Defense.
Gambit
An opening in which material is sacrificed. Gambits can be played by White or Black. Examples include King's Gambit and Latvian Gambit. The full name often includes Accepted or Declined depending on whether the offered material was accepted, as in Queen's Gambit Accepted and Queen's Gambit Declined.
System
A method of development that can be used against many different setups by the oponent. Examples include Réti System, Barcza System, and Hedgehog System.
Attack
Sometimes used to describe an aggressive variation such as the Albin-Chatard Attack (or Chatard-Alekhine Attack) of the French Defense or the Grob Attack. In other cases it refers to a defensive system by Black when adopted by White, as in King's Indian Attack. In still other cases the name seems to be used ironically, as with the fairly inoffensive Durkin's Attack (also called Durkin's Opening).
Countergambit
A gambit response that not only declines the offered sacrifice, but offers a gambit of its own. The Falkbeer Counter Gambit to the King's Gambit is a well-known example.
Reversed, Inverted
A Black opening played by White, or more rarely a White opening played by Black. Examples include Sicilian Reversed (from the English Opening),

Rarely the prefix Anti- is applied before the name, for example Anti-Marshall (against the Marshall (Counter) Attack of the Ruy Lopez) or Anti-Meran (against the Meran Variation of the Slav Defense).

Classification of chess openings

Various classification schemes for chess openings are in use. The ECO scheme is given at List of chess openings.

The beginning chess position offers White 20 possible first moves. Of these, 1.e4, 1.d4, 1.c4 and 1.Nf3 are by far the most popular as these moves do the most to promote rapid development and control of the center. A few other opening moves are also good for White but do not follow as many of the opening principles. Bird's Opening, 1.f4, addresses center control but not development and it weakens the king position slightly. The King's and Queen's fianchettos 1.b3 and 1.g3 aid development a bit, but they only address center control peripherally and are slower than the more popular openings. The 13 remaining possibilities are rarely played at the top levels of chess. Of these, the best are merely slow such as 1.c3, 1.d3, and 1.e3. Worse possibilities either ignore the center and development like 1.a3 or place the knights on poor squares such as 1.Na3 and 1.Nh3.

Black has 20 possible responses to White's opening move. In addition to the 7 best first moves for White, the moves 1...c6 and 1...e6 are also popular.

One common way to group openings is

  • Double King Pawn or Open Games (1.e4 e5)
  • Single King Pawn or Semi-Open Games (1.e4 other)
  • Double Queen Pawn or Closed Games (1.d4 d5)
  • Indian Systems (1.d4 Nf6)
  • Flank Openings (1.c4 or 1.Nf3 and others)

Open Games (1.e4 e5)

White starts by playing 1.e4 (moving his King's pawn 2 spaces). This is the most popular opening move and it has many strengths — it immediately works on controlling the center, and it frees two pieces (the queen and a bishop). Bobby Fischer rated 1.e4 as "best by test". On the downside, 1.e4 places a pawn on an undefended square and weakens d4 and f4; the Hungarian master Gyula Breyer declared that "After 1.e4 White's game is in its last throes". If Black mirrors White's move and replies with 1...e5, the result is an open game.

The most popular second move for White is 2.Nf3 attacking Black's king pawn and preparing to advance the queen pawn to d4. Black's most common reply is 2...Nc6, which usually leads to the Ruy Lopez, Guioco Piano or Two Knights Defense. If Black instead maintains symmetry and counterattacks White's center with 1...Nf6 then a Petrov results.

Of the openings in this section, only the Damiano Defense is truly bad, although the Portuguese Opening, Alapin's Opening, and Inverted Hungarian Opening are rare, offbeat tries for White, and the Latvian Gambit is risky for Black.

Semi-Open Games (1.e4, Black plays something other than 1...e5)

In the semi-open games White plays 1.e4 and Black breaks symmetry immediately by replying with a move other than 1...e5. The most popular Black defense to 1.e4 is the Sicilian, but the French and the Caro-Kann are also very popular. The Pirc and the Modern are also commonly seen, and the Alekhine has made occasional appearances in World Chess Championship games. The Center Counter and Nimzowitsch are playable but rare. The two remaining semi-open defenses listed below, Owen's Defense and St. George's Defense, are oddities, although Tony Miles once used St. George's Defense to defeat then World Champion Anatoly Karpov.

The Sicilian and French Defenses lead to unbalanced positions that can offer exciting play with both sides having chances to win. The Caro-Kann Defense is solid as Black intends to use his c-pawn to support his center (1.e4 c6 2.d4 d5). Alekhine's, the Pirc and the Modern are hypermodern openings in which Black tempts White to build a large center with the goal of attacking it with his pieces.

Closed Games (1.d4 d5)

Most of the openings classified as closed games begin 1.d4 d5, although the (Old) Benoni and Dutch are usually also placed here due to their similarities to the double queen pawn openings. The move 1.d4 offers the same benefits to development and center control as does 1.e4, but unlike with the King Pawn openings where the e4 pawn is undefended after the first move, the d4 pawn is protected by White's queen. This slight difference has a tremendous effect on the opening. For instance, whereas the King's Gambit is rarely played at the highest levels of chess, the Queen's Gambit is a popular weapon at all levels of play. Also, compared to the King Pawn openings, transpositions between variations are more common and critical in the closed games.

The Queen's Gambit is somewhat misnamed, since White can always regain the offered pawn if he wishes. If Black accepts the gambit with 2...dxc4, he gives up the center for free development and the chance to try to give White an isolated queen pawn after ...c5 and ...cxd5. White will get active pieces and possibilities for the attack. Black has two popular ways to decline the pawn, 2...c6 (Slav) and 2...e6 (QGD). Both of these moves lead to an immense forest of variations that can require a great deal of opening study to play well. Among the many possibilites in the QGD are the Orthodox Defense, Lasker's Defense, the Cambridge Springs Defense, the Tartakower Variation, and the Tarrasch and Semi-Tarasch Defenses.

The Dutch is similar to the Sicilian — Black boldly counterattacks in the center. Like the Sicilian it leads to unbalanced positions with chances for both sides. The Dutch is a bit riskier than the Sicilian, however, since the position of Black's king is slightly less secure.

The Blackmar-Diemer Gambit is an aggressive try for White, but it is rarely played. The (Old) Benoni is almost never played today, but it has been revived as an Indian System. Chigorin's Defense is playable but quite rare. The Black gambits that remain, the Albin Counter Gambit and the Englund Gambit, are generally considered either unsound or too risky for top-level tournament play.

Indian Systems (1.d4 Nf6)

The Indian Systems are asymetrical responses to 1.d4 that employ hypermodern chess strategy. Fianchettos are common in many of these openings. As with the closed games, transpositions are important and many of the Indian systems can be reached by several different move orders. Although Indian defences were championed in the 1920's by players in the hypermodern school, they did not become popular until Soviet players showed in the 1950's that these systems are sound for Black. From the 1950's through today, Indian defenses have been the most popular Black replies to 1.d4 because they offer an unbalanced game with chances for both sides.

The Trompowski Attack is a White anti-Indian variation.

Flank Openings (White plays something other than 1.e4 or 1.d4)

The English, Réti, and the King's Indian Attack are the most well respected openings in this group. Most of the others are considered distinctly offbeat and are rarely used by strong players, although Larsen's Opening and the Sokolsky are occasionally seen in grandmaster play. Pal Benko used 1.g3 to defeat Bobby Fischer and Mikhail Tal in consecutive rounds of the 1962 Candidates Tournament in Curaçao.

If White opens with 1.Nf3, the game often turns into one of the d4 openings by a different move order (this is known as transposition), but unique openings such as the Réti (1.Nf3 d5 2.c4) and the King's Indian Attack are also common.

Barnes Opening (1.f3) is probably the worst opening move for White. It takes away the most natural development square for White's knight on g1, weakens the vulnerable f2 square near the king and neglects development.

See also Fool's mate.

References

  • . ISBN 0-8129-3084-3. {{cite book}}: Missing or empty |title= (help); Unknown parameter |Author= ignored (|author= suggested) (help); Unknown parameter |Publisher= ignored (|publisher= suggested) (help); Unknown parameter |Title= ignored (|title= suggested) (help); Unknown parameter |Year= ignored (|year= suggested) (help)
Nick de Firmian is a 3-time U.S. Chess Champion. Often called MCO-14 or simply MCO, this is the 14th edition of the work that has been the standard English language reference on chess openings for a century. This book is not suitable for beginners, but it is a valuable reference for club and tournament players.
  • . ISBN 0-8050-3409-9. {{cite book}}: Missing or empty |title= (help); Unknown parameter |Author= ignored (|author= suggested) (help); Unknown parameter |Publisher= ignored (|publisher= suggested) (help); Unknown parameter |Title= ignored (|title= suggested) (help); Unknown parameter |Year= ignored (|year= suggested) (help)
Garry Kasparov was the World Chess Champion from 19852000. This book is often called BCO 2 and is intended as a reference for club and tournament players.
  • . ISBN 0-8050-2937-0. {{cite book}}: Missing or empty |title= (help); Unknown parameter |Author= ignored (|author= suggested) (help); Unknown parameter |Publisher= ignored (|publisher= suggested) (help); Unknown parameter |Title= ignored (|title= suggested) (help); Unknown parameter |Year= ignored (|year= suggested) (help)
Raymond Keene is a former British Chess Champion and a noted chess author. This is an introductory book suitable for beginning to intermediate level chess players. It is not a reference covering all opening theory, but instead explains the ideas behind several popular opening variations.
  • . ISBN 1-8574-4221-0. {{cite book}}: Missing or empty |title= (help); Unknown parameter |Author= ignored (|author= suggested) (help); Unknown parameter |Publisher= ignored (|publisher= suggested) (help); Unknown parameter |Title= ignored (|title= suggested) (help); Unknown parameter |Year= ignored (|year= suggested) (help)
John Nunn is a former British Chess Champion and a noted chess author. This book is often called NCO and is a reference for club and tournament players.
  • Sahovski Informator. The Encyclopedia of Chess Openings
This is an advanced, technical work in 5 volumes published by Chess Informant of Belgrade. http://www.sahovski.com/ It analyzes openings used in tournament play and archived in Chess Informant since 1966. Instead of using the traditional names for the openings and descriptive text to evaluate positions, Informator has developed a unique coding system that is language independent so that it can be read by chess players around the world without requiring translation. Called the ECO, these volumes are the most comprehensive reference for professional and serious tournament players.
  • . ISBN 0-8129-3084-3. {{cite book}}: Missing or empty |title= (help); Unknown parameter |Author= ignored (|author= suggested) (help); Unknown parameter |Publisher= ignored (|publisher= suggested) (help); Unknown parameter |Title= ignored (|title= suggested) (help); Unknown parameter |Year= ignored (|year= suggested) (help)
Eugene Znosko-Borovsky was a noted Russian chess teacher. This inexpensive reprint is a translation of a Russian book originally published in 1935. Although most of the specific variations given in the book have been obsolete for many years, the book's discussion of general opening principles and survey of the major opening systems can still be useful for beginning players. Club and tournament players will need a more up to date reference.