Sonic Riders and Talk:Etendue: Difference between pages

From Wikipedia, the free encyclopedia
(Difference between pages)
Jump to navigation Jump to search
Content deleted Content added
 
 
Line 1: Line 1:
== Wiktionary has an article ==
{{Infobox CVG| title = Sonic Riders
Why the removal of transwiki flag? This seems like a textbook definition that belongs in wikitionary.
| image = [[Image:Sonic riders.jpg|250px]]
[[User:Feco|Feco]] 19:20, 9 Apr 2005 (UTC)
| developer = [[Sonic Team]]
*From reading the histories, it's apparent that the original author removed the transwiki tag because xe submitted the same article as [[Wiktionary:etendue]]. I've removed it again for the same reason. I strongly urge you to (a) use the correct tags (You used the wrong one.) and (b) follow the advice on ''checking Wiktionary before applying the tags'' at [[Wikipedia:Things to be moved to Wiktionary]]. [[User:Uncle G|Uncle G]] 22:17, 2005 May 9 (UTC)
| publisher = [[Sega]]
| designer =
| engine =
| released = [[Image:Flag of Japan.svg|22px|Japan]] [[February 23]], [[2006]] <br> [[Image:Flag of the United States.svg|22px|North America]] [[February 21]], [[2006]] <br> [[Image:European flag.svg|22px|Europe]] [[March 13]], [[2006]] <br> [[Image:Flag of France.svg|22px|France]] [[March 15]], [[2006]] ([[Nintendo GameCube|GCN]], [[Playstation 2|PS2]]) <br> [[Image:Flag of the United Kingdom.svg|22px|United Kingdom]] [[March 17]], [[2006]] <br> [[Image:Flag of France.svg|22px|France]] [[March 17]], [[2006]] ([[Xbox]]) <br> [[Image:Flag of the United States.svg|22px|North America]] [[November]], [[2006]] ([[Personal Computer|PC]])
| genre = [[Racing game|Racing]]
| modes = [[Single player]], [[multiplayer]]
| ratings = [[ESRB]]: Everyone <br> [[CERO]]: All ages
| platforms = [[Nintendo GameCube|GameCube]], [[PlayStation 2]], [[Xbox]], [[Personal Computer|PC]]
| media =
| requirements = [[Nintendo GameCube|GameCube]]: 1 Block; Ghost Data: 14 Blocks
| input =
}}


'''''Sonic Riders''''' is a racing game developed by [[Sonic Team]]'s [[SEGA United Game Artists|UGA Division]] (a second-party developer for [[Sega|SEGA]]) for the video game consoles [[Nintendo GameCube]], [[Microsoft Xbox]] and [[Sony PlayStation 2]]. It is the fourth racing game in the [[Sonic the Hedgehog series]], preceded by [[Sonic Drift]], [[Sonic Drift 2]] and [[Sonic R]]. This time, the characters race on floating [[airboard]]s, air shoes and [[motorbikes]] powered by wind, the [[Extreme Gear]].


== definition ==
Sonic Riders was revealed by [[Famitsu]] on [[September 7]], [[2005]] prior to 2005's [[Tokyo Game Show]].


Although I added the commentary on the origin of the term, I have some questions on the subjects. As I know it, "étendue géometrique" in french is not defined exactly as you define it, although it has the same properties (being constant, and a perfect system supposedly keeping it unchanged). The slight difference is that you count the surface of the cross section of the cone of light, we usually count the surface lighted by this cone, instead. The advantage of that definition is that we can define the "étendue géométrique" of a system in three different but equal ways, either from the source point of view (the area of the source times the solid angle the diaphragm of the system subtends as seen from the source), from the system point of view (the area of the diaphragm times the solid angle the source subtends as seen from the diaphragm), or from an 'intermediate' point of view (the area of the source times the area of the diaphragm divided by the square of the distance between the 2). These definitions are for elementary parts though, and have to be summed over both the source and the diaphragm. A basic illustration and the equations can be found there : http://www.bibsciences.org/bibsup/opt-coll/pub/3/pdf/l1t3p15_Ibis.pdf on page 12. The angles used are the angles between the normal of the area considered and the axis. One can also find another illustation in this wikibook : http://fr.wikibooks.org/wiki/Photographie_-_05_-_Notion_d'étendue_géométrique.
The game was released to start off the 15th [[anniversary]] of the release of the ''[[Sonic the Hedgehog series]]''. This game introduces five new playable characters, the [[Babylon Rogues]] and the [[E-Series#Sonic Riders Robots|E-10000 series]].
In any case, an illustration would be, I think, a good idea, to better grasp what étendue is.
[[User:Palleas|Palleas]] 13:53, 16 April 2006 (UTC)
:Ah, now that I look at this again I understand it. Your definition is certainly correct and agrees with the reference I have here (although the description is so different this was not immediately clear). The definition given in the article here is not really different, just unacceptably vague. I assume you actually mean [[entrance pupil]] where you wrote [[Diaphragm (optics)|diaphragm]]. Am I correct?--[[User:Srleffler|Srleffler]] 23:35, 8 August 2006 (UTC)
:I copied the French definition into the article for now, because it seems pretty clear to me. I will attempt to translate it in a little while.--[[User:Srleffler|Srleffler]] 00:04, 9 August 2006 (UTC)


== Refractive Index ==
On [[August 22]], 2006, a [[Personal Computer|PC]] port of ''Sonic Riders'' was announced; the port is to be released in November according to Sega of America's website, and a price of $19.99 is estimated. [http://biz.gamedaily.com/industry/news/?id=13590]


I added a brief mention of entendue in systems that have a non-constant refractive index. The n^2 rule is very important to know if you're designing concentration systems, particularly Winston concentrators. (I don't know any good reference for this derivation, although I wouldn't be surprised if Winston derived it somewhere. Long ago I derived it for some specific geometries in my thesis (following earlier work by Eli Yablonovich), but in fact it's true for all geometries. You can derive this easily enough using statistical mechanics, if you keep in mind that the density of states increases with refractive index.)
==Criticism==
[[User:Geoffrey.landis|Geoffrey.landis]] 02:19, 18 September 2006 (UTC)

The game received much criticizing comments when it was first released in the U.S. It was stated from sources, like IGN.com for example, that even for dedicated veteran gamers, this game can be significantly difficult. Players increase their level whilst also increasing their air capacity and initial stats of the gear being used by collecting rings, with the highest possible level being 3. However, if a player is attacked, that player loses all rings and goes back down to level 1 regardless of which level the player is. Loss of all rings also occurs when the player falls off the track in certain courses.

[[Image: Sonic_Air.jpg|right|frame|Sonic getting air.]]Depending on the level of the attacking computer player, the player attacked could be stunned for several precious seconds. The game was also referred to having "hidden catches" since after obtaining certain gears, they are not automatically added to your collection, instead, they must be purchased from the shop and this was sometimes seen as a misguided attempt at increasing replay value. Otherwise, though, the game received numerous other criticisms by devoted fans for other various opinionated reasons.

The game was also criticized by some fans for one of the levels entitled, "Digital Dimension". It was in this level that "Heaven" and "Hell" elements were constantly present, adding a different perspective to the game, as well as some religious connotations making some fans feel slightly uncomfortable, even though it was derived from and present in the Chao World in [[Sonic Adventure 2]].

As well, the whole story line centered on the Ancient Babylonians and sometimes was criticized for its misrepresentation of the ancient civilization. Even though this game wasn't criticised as much as Shadow the Hedgehog, it still proved to be a bit of a headache even for veteran gamers.

==Story==
===Plot===
{{spoiler}}
It is midnight in Metal City, and [[Sonic the Hedgehog (character)|Sonic the Hedgehog]], [[Miles "Tails" Prower]] and [[Knuckles the Echidna]] are searching for a [[Chaos Emerald]] Tails detected on his radar. Glass shatters and from the Future City bank falls Jet the Hawk, Wave the Swallow, and Storm the Albatross, the legendary band of thieves known as the [[Babylon Rogues]]. The thieves are riding on Extreme Gear, floating airboards. Sonic tries to get Jet to pull over, but the hawk ignores Sonic. However, Knuckles manages to send Storm flying off his airboard. As Tails notices a strange symbol, Wave appears to catch Storm. Seeing the Babylon Rogues escape, Sonic grabs the board Storm left behind to pursue Jet. The two are racing, and despite his inexperience, Sonic gets ahead. Sonic tries to cut Jet off, but realizes that Jet is gone. When he looks up, Jet uses a tornado to send Sonic flying off his board. Jet says, "So, YOU'RE supposed to be the fastest thing alive?" and flies away, as Wave and Storm arrive so Storm can grab his board and flee.<br>

The next day, Sonic, Tails and Knuckles are still in Metal City, and they see a familiar face on the monitors. [[Dr. Eggman]] announces that he's created a race called the EX World Grand Prix. It is a competition to see who is the best on Extreme Gear. Sonic decides to pass, but when Eggman announces that the prize is all seven of the Chaos Emeralds, and that the current racers are the same thieves Team Sonic met up with yesterday, Sonic quickly changes his mind saying his famous battle line, "Let's do this!"<br>

Sonic, Tails and Knuckles have a hard time getting through to the final match. Tails and Knuckles defeated Wave and Storm (respectively) in the semifinals, whilst [[Amy Rose]], who had also joined the competition, was defeated in the earlier heats by Wave. Sonic, Tails, Knuckles and Jet make it to the final race, taking place on the Sand Ruins track. Sonic almost reaches the finish line during the final race, but, unexpectedly, Wave activates a bomb attached to the bottom, blowing up his gear, allowing Jet to win. Jet then activates the odd cube he had received from his ancestors which causes the Chaos Emeralds to fire a beam of light to the desert in the distance which causes a giant island to rise: Babylon Garden. Out of the blue, Dr. Eggman steals Jet's cube and heads off into the Garden with it (unknowingly to Eggman, Amy was hanging on the the back end of his vehicle after a failed attempt to stop him when he left). The heroes give chase, and a final encounter to chase Dr. Eggman causes Sonic and Jet to race one last time, leaving Sonic victorious.<br>

Dr. Eggman, at the front of the door leading to the Babylon garden is confronted by Sonic who sends him swirling up a whirlwind causing him to drop the cube (and Amy in the process). Sonic believes the cube should go to its rightful owner, Jet, and the Babylon Rouges continue past the door to find the entrance to the location of the Babylon Treasure. Just as they find the treasure, they awaken a genie, and, as a result, the only exit door starts to close. Sonic, Amy, Tails and Knuckles hear the loud cry and see the door rapidly closing. The four of them rush inside the room, barely making it and as the door shuts, the seven of them are confronted by a hulking evil genie known as the Babylon Guardian, who guards the Babylon Treasure.

===Conclusion===
After defeating the Babylonian Guardian, Sonic and Jet opened the treasure chest only to find that the Treasure of Babylon was a Magic Carpet prototype Gear. Eggman then dashed in and held the heroes and Babylonians at gunpoint, demanding that they give him the carpet. When they gave it to him, Eggman ecstatically examined his new prize. It dawned on Eggman that he exerted the effort of organizing the EX World Grand Prix for something utterly useless to him, he faints in shock. Jet then decides to leave the island because of the "words of wisdom" on the back of the carpet. Everyone says their farewells, Sonic and Jet throw their boards into the air and jump on them while "Catch Me If You Can" plays. They make a U-turn, cross paths in the middle of the air in the shape of an "X" and Jet vows to return and show Sonic the Hedgehog who really is the fastest (in the air).

{{endspoiler}}

==Characters==

In Sonic Riders, there are 16 characters with varying types. The seventeenth one isn't actually a 'character,' but is an ''improved'' version of one of the characters using the ''Chaos Emerald'' Extreme Gear.

<table width="100%"><tr valign=top><td>
====Speed====
*[[Sonic the Hedgehog (character)|Sonic the Hedgehog]]
*[[Amy Rose]]
*[[Jet the Hawk]]
*[[Shadow the Hedgehog]]
*[[E-Series#Sonic Riders Robots|E-10000R]](Can only ride boards)
*[[Ulala]](Cannot ride bikes)

====Power====
*[[Knuckles the Echidna]]
*[[Storm the Albatross]]
*[[Dr. Eggman]](Can only ride bikes)
*[[E-Series#E-10000G|E-10000G]](Can only ride boards)
*[[Aiai|AiAi]]

====Flight====
*[[Miles "Tails" Prower]]
*[[Wave the Swallow]]
*[[Cream the Rabbit]]
*[[Rouge the Bat]]
*[[NiGHTS into Dreams...|NiGHTS]]

====All====
*[[Super Sonic]]

====Non-Playable Characters====
*[[Minor characters in Sonic the Hedgehog #Omochao|Omochao]]
*[[Minor characters in Sonic the Hedgehog #Babylon Guardian|Babylon Guardian]]
*[[E-Series#Sonic Riders Robots|E-10000Y]](Egg Factory)
*[[E-Series#Sonic Riders Robots|E-10000B]](Egg Factory)
*[[E-Series#Sonic Riders Robots|E-10000O]](Ice Factory)
*[[Samba de Amigo|Amigo]] (SEGA CARNIVAL)
*Clippen (SEGA CARNIVAL)
*Captain Glur (SEGA CARNIVAL)
*Chick (SEGA CARNIVAL)
*Nightopians (SEGA CARNIVAL)
*Axel (SEGA CARNIVAL)
*[[Opa-opa|Opa-Opa]] (SEGA ILLUSION)
</td></tr></table>

===Notes===
Some notes about the list:
*Jet the Hawk, Wave the Swallow, and Storm the Albatross, all new, are members of a new organization of thieves known as the Babylon Rogues and are led by Doctor Eggman during the tournament until a certain point in the game. Jet is Sonic's rival at the time, Wave is Tails' one and Storm is Knuckles'. Other than that, very little is known about them except that Wave is a master mechanic.
*Only Sonic, Tails, Knuckles, Jet, Wave, and Storm are playable in Story Mode. However, Amy, E-10000g, and E-10000r do race against the other players. Amy, E-10000r and Eggman also make appearances in the plot of Story Mode.
[[Image:Sorip2011.jpg|thumb|170px|right|Metal City]]
*Amy is also the only character not playable in story mode to be unlocked from the start.
*On the official US Site, in the character section, it was revealed that there were a total of 17 Characters in the game, and this, turned out to be true, as Super Sonic was considered to be the 17th Character although he did not get a spot of his own on the character selection page.
*In all versions, Eggman has clips of his voice by [[Deem Bristow]] AND [[Mike Pollock]]. This is apparently because they decided to reuse some of Eggman's Sonic Adventure 2 2-Player Mode quotes in ''Sonic Riders''. The rest of the characters use brand new quotes.
*It has been confirmed that [[Minor characters in Sonic the Hedgehog#Omochao|Omochao]] is the announcer.
*Apparently, the Chao in the Shop area identifies his shop being located in Dark World, which could possibly refer to the Dark Chao Garden from Sonic Adventure 2, or it could refer to some other world that was not explained in the game.
*E-10000g and E-10000r, despite the confusions with the US/European gamesites, actually have flipped types from what everyone thought they were. E-10000g is power, and E-10000r is speed. Also, E-10000g makes more appearances than E-10000r.

==Courses==
There are 16 courses in the game. Six of them appear in the Hero Story, seven appear in the Babylon Story. The Battle arenas, Digital Dimension, and the unlockable Sega themed parks do not appear in Story mode.
<table width="100%"><tr valign=top><td>

==='''Hero'''===
*Metal City
*Splash Canyon
*Egg Factory
*Green Cave
*Sand Ruins
*Babylon Garden
*Digital Dimension

===Babylon===
*Night Chase
*Red Canyon
*Ice Factory
*White Cave
*Dark Desert
*Sky Road
*Babylon Guardian
</td><td>

===Battle===
*Dual Towers
*Snowy Valley
*Space Theater

===[[Sega]] Theme===
*Sega Carnival
*Sega Illusion
</td></tr></table>

==Extreme Gear==
These air vehicles are called "Extreme Gear" which consists of bikes, skates and boards. There are 54 Extreme Gear in total [http://cube.ign.com/articles/681/681150p1.html].
There is no button used for acceleration, nor is there a "trick" button; tricks are done by moving the control stick. <br>
Each character has a default gear, for example, Shadow uses a modified version of his air shoes called "Darkness", while Eggman uses a bike called "E-Rider". Some characters have gear that is exclusively for him/her, however most gear can be used by others
(Eggman can only ride bikes, Ulala can't ride bikes, and E-10000g and E-10000r can only ride boards.)
<table width="100%"><tr valign=top><td>
* '''Boards'''
** ''Blue Star'' [Sonic Only]
** ''Blue Star II'' [Sonic Only] - A modified version of the Blue Star, with slightly better acceleration and top speed in exchange for slightly worse endurance and handling.
** ''Yellow Tail'' [Tails Only]
** ''Red Rock'' [Knuckles Only]
** ''Type J'' [Jet Only]
** ''Type W'' [Wave Only]
** ''Type S'' [Storm Only]
** ''Pink Rose'' [Amy Only]
** ''Smile'' [Cream Only]
** ''Temptation'' [Rouge Only]
** ''E-GearG'' [E-10000g Only]
** ''E-GearR'' [E-10000r Only]
** ''Channel 5'' [Ulala Only]
** ''Night Sky'' [NiGHTS Only]
** ''BANANA'' [Aiai Only]
** ''High Booster'' - Has stronger boosts which take up more air then regular boosts.
** ''Auto Slider'' - Automatically slides while taking on corners.
** ''Beginner'' - Uses little air.
** ''Speed Balancer'' - Works best on straight roads
** ''Access'' - Allows Speed and Power characters to fly
** ''Accelerator'' - The speed of boosts is enhanced
** ''Trap Gear'' - Tornadoes use up no air, and leaves two tornadoes every time you use it; can't use boosts, using the tornado attack boosts you instead of slowing you down
** ''Light Board'' - Board that is lighter than others, which allows easier ability to perform tricks. Doesn't decelerate from Boosts until something happens to make it slow down (like drifting, being attacked, or colliding with something)
</td><td>
** ''Slide Booster'' - Can use slides without burning any air; can't use boosts, slides will boost even if they are very short air slides; excellent for snaking (see [[Mario Kart: Double Dash!!]])
** ''The Crazy'' - Uses rings instead of air; reference to [[Crazy Taxi]]
** ''Opa Opa'' - Uses a heavy anvil as an attack, [[Animaniacs]]-style
** ''Powerful Gear'' - Doesn't lose speed on poor roads, or when going uphill
** ''Power Gear'' - Enhances endurance
** ''Turbo Star'' - Has astounding acceleration, allowing the player to reach the top speed quickly; unfortunately, said top speed is absolutely pathetic. A vehicle of the same name exists in [[Kirby Air Ride]]; however, the Kirby Air Ride version is the exact opposite, with poor acceleration but great top speed.
** ''Fastest'' - Can achieve the highest top speed of any Gear; however, it can only recharge air in air pits, through power-ups, or after level-ups, and it has bad acceleration and handling.
** ''Legend'' - Allows the player to achieve maximum height for any jump; however, it can only recharge air in air pits, through power-ups, or after level-ups.
** ''Faster'' - The top speed of any character is enhanced.
** ''Gambler'' - If you finish in first your rings get doubled; lose your character's ability.
** ''Berserker'' - Your character now attacks automatically.
** ''Magic Carpet'' - Allows Speed and Power characters to fly.
** ''Air Broom'' - Lets Fly and Power characters grind.
** ''Hovercraft'' (a.k.a - Cloud Gear) - Has horrible, over sensitive, handling but amazing in everything else.
** ''Chaos Emerald'' [Sonic Only] - Transforms Sonic into Super Sonic on Blue Star; Uses rings. Can use all abilities.
</td></tr></table>
<table width="90%"><tr valign=top><td>
* '''Skates'''
** ''Darkness'' - Skates that burn less air. Shadow's default gear.
** ''Grinder - Allows Fly and Power characters to grind.
** ''Advantage-F'' - Acceleration enhanced for Fly characters only.
** ''Advantage-S'' - Top speed and acceleration enhanced for Speed characters only.
** ''Advantage-P'' - Endurance and power abilities enhanced for Power characters only.
** ''Cannonball'' - Boosts use no air; can't use attacks; air does not rise when you perform tricks, nor when you perform your character's ability; must get air from pits or items/rings. (leveling up)
</td><td>
* '''Bikes'''
** ''E-Rider'' - Has good attributes, but burns too much air. Eggman's default gear.
** ''Destroyer'' - Allows Speed and Fly characters to use Power abilities.
** ''Air Tank'' - Holds a lot of air, but stats are pathetic.
** ''Omnipotence'' - Lets you use all abilities, but air doesn't rise when you use them.
** ''Cover-S'' - Acceleration and endurance enhanced for Speed characters only.
</td><td>
** ''Cover-F'' - Acceleration and endurance enhanced for Fly characters only.
** ''Cover-P'' - Acceleration and endurance enhanced for Power characters only.
** ''Heavy Bike'' - Exceptional speed and power; can't ride turbulence; no slow down on jump charge.
** ''Hang On'' - This plays the main theme of [[Sega-AM2]]'s arcade game [[Hang-On]].
** ''Super Hang On'' - This plays the main theme of [[Sega-AM2]]'s arcade game [[Super Hang-On]].
</td></tr></table>

==Controversies==

*Sources claimed that the game was rated E10+ but this information was inaccurate. Fans wondered why the game would be rated such by ESRB in the first place for there was no language in the game, the violence was pretty mild, so naturally, the only other thing some fans concluded that the game got the rating for was because of the Digital Dimension stage, which, some believe is intended to parallel the Chao Gardens. Some have been lead to believe that this claim may have been stated due to some of Rouge's trick names such as "sexy charm" and "sexy eye" and other trick names of that nature. Also, Rouge and, surprisingly, even Wave's racing outfits have been considered to be somewhat questionable as well.
*There is also speculation that the forceful and repetitive rotation of the joystick required for a large Air tank refill on the automated sections of the courses can be strenuous and wear out the joystick. It reminded some of the issue with some of the mini-games from [[Mario Party]].

==Main Characters==
* [[Sonic the Hedgehog (character)|Sonic the Hedgehog]]
* [[Miles "Tails" Prower]]
* [[Knuckles the Echidna]]
* [[Amy Rose]]
* [[Babylon Rouges #Jet the Hawk|Jet the Hawk]]
* [[Babylon Rouges #Wave the Swallow|Wave the Swallow]]
* [[Babylon Rouges #Storm the Albatross|Storm the Albatross]]
* [[Doctor Eggman|Dr. Eggman]]

==Trivia==
===Character Trivia===
*This game, while technically developed by "Sonic Team" actually comes from the part of Sonic Team that used to be [[United Game Artists]], who developed [[Space Channel 5]] (the game Ulala comes from), and [[Rez]] along with [[Feel the Magic: XY/XX]], and [[The Rub Rabbits]]. UGA eventually merged with Sonic Team.

*Wave uses some of [[Blaze the Cat]]'s voice clips from Sonic Rush; they both are voiced by the same person.

*When you are using [[Super Sonic]] he will start off with 30 rings, instead of the usual 50 in other games. Also, when you lose all your rings, Sonic only needs one ring to change back to Super Sonic again.

*The inclusion of NiGHTS, Ulala and AiAi was confirmed very early on at [http://www.theghz.com/forum/viewtopic.php?t=1257&start=192 The GHZ], although some denied their reliability.

*The appearance of AiAi was officially confirmed by [[Nintendo Power]] magazine, however, many were in such disbelief, that they believed the report to be a mistake, and wanted to hear it from Sega and/or Sonic Team first. Nintendo Power also started a false rumor that [[Mario]] would appear as a racer on the GameCube version.

*The Babylon symbol is a "magic lamp" with wind markings around it as a reference to being descendants of "real genies".

*When playing as Super Sonic, you ride Blue Star instead of just floating across the track with no board.

*AiAi from the Sega game [[Super Monkey Ball]] is a playable character. Also playable is [[Ulala]] from [[Space Channel 5]] and NiGHTS from [[NiGHTS Into Dreams...]]. Their appearances, since they are not Sonic characters, can be likened to the inclusion of [[Pac-Man]], [[Ms. Pac-Man]] and [[Pac-Man#Ghosts|Blinky]] in ''[[Mario Kart Arcade GP]]'' and [[R.O.B.]] in ''[[Mario Kart DS]]'' (although they are Sega characters, so their inclusion would make sense).

*When watching the story cutscene before the Babylon Guardian race, [[Amy Rose]] is wearing her normal red dress, but when the race starts, she is wearing her pink racing clothes.

*E-10000R is said to be made using the engine parts of [[Metal Sonic]] according to the Japanese Sonic Riders website.

*Despite the fact that E-10000G is a power character, in Story Mode, E-10000Gs can use speed, flight, and power abilites when you race against them.

*In [[Rouge]]'s official art her eyelids are blue, but in races, on the tailing map at the bottom of the screen Rouge's icon has pink eyelids, this could be because these images are just snapshots from other 3D sonic games, and Rouges image was ripped from [[Sonic Heroes]].

*Jet is voiced by [[Jason Griffith]], the voiceover for Sonic and Shadow.

*On the Sonic Riders instructions manual it doesn't mention anything about Amy even though she is a character you start with.

===Track Trivia===
*Metal City is probably based off [[Mute City]], from the [[F-Zero series]]. Both of them are similar.

*In the Sega Carnival, when you are entering Crazy Taxi's city you may see a big sign telling you to turn right, but if you go in the small space (on the left) you can get a free ride in a taxi with a man named Axel. He drops you off near the finish line, and during replays you can see that Axel pushes a button on the Crazy Taxi, then flies away... literally.

* When you start a race in Metal City and an overview of the track is shown, during the second shot of the track, at the top right is visible a billboard with a picture of Sonic running from the whale off [[Sonic Adventure]] and next to that, a picture of Sonic's artwork from [[Sonic Heroes]].

*The Sega Carnival and Sega Illusion stages feature numerous references to several other Sega franchises, including [[Samba De Amigo]], [[Billy Hatcher and the Giant Egg]], [[NiGHTS Into Dreams]], [[Super Monkey Ball]], [[Crazy Taxi]], [[Space Channel 5]], [[ChuChu Rocket!]], and [[Fantasy Zone]].

===Story Mode Trivia===
* If you listen closely during the beginning of the Hero story, but before the Babylon Rogues interrupt, you can hear the Future City theme. This is actually the basis for the music of the SEGA CARNIVAL track.

* In the Heroes Story opening scene, during Eggman's announcement, a city that appears to be "Central City" can be seen in some monitors behind him. Either that is the case or the monitors are actually windows.

*The Heroes Story contains six races; Babylon Garden is the final Heroes story mode stage. Babylon's Story contains 7, but the last race, Babylon Guardian, is played as Sonic.

*In the CG introduction to the Heroes Story, the exhaust coming from the Type-S is green, as though Storm is at Level 1. After Sonic steals the board, the exhaust coming from the back is blue. Also, when Wave is using the Type-W, the exhaust is green, which changes to blue immediately when Storm grabs on.

===Extreme Gear Trivia===
*The Crazy Gear is a taxi from [[Crazy Taxi]], and that's the reason you "pay rings" to ride it.

*The Hovercraft Gear could possibly be another of the Sonic series' references to [[Dragon Ball]], as it closely resembles the Flying Nimbus cloud and is "said to be used on a grand adventure".

*The High Booster Gear has a pattern similar to the [[Shadow The Hedgehog]] game symbol running down the side of it. It was originally meant to be Shadow's default gear.

*The Turbo Star's name is a name of a vehicle in ''[[Kirby Air Ride]]'', a game to which ''Sonic Riders'' has often been compared.

*In addition, the ability of Flight-type characters to soar across the sky is referred to as "Air Riding" in the instruction booklet.

*On the back of Heavy Gear, there is a picture of the american flag.

*One of the unlockable Gear, the Opa-Opa, is a reference to the classic Sega game ''[[Fantasy Zone]]''.

*There is a small error in the Hang-On's information, it claims "It has great '''V'''alue". The Super Hang-On doesn't have the error.

*There is also a small error in the information on Blue Star and the Blue Star II, Tails said he made it, but it states that both are "speed gear built by Robotnik corp."

===Music Trivia===
*The invincible jingle in this game is a loose remix of the tune from the [[Sonic Heroes]] main theme song of the same name.

*When riding the Hang-On or Super Hang-On gear, a music track from the game with the same title will replace the normal course music track.

*"High Flying Groove" is Sonic, Tails, and Knuckles' first pure instrumental theme song since the original [[Sega Genesis]] titles.Even then,only Knuckles had a theme song,and it was only instrumental in the [[Sonic and Knuckles]] adaptation to [[Sonic 3]].

*"Sonic Speed Riders" and "Catch Me If You Can" were performed by the same person/group (Runblebee).

* The game is the first post-''[[Sonic Adventure]]'' console game in which [[Crush 40]] did '''not''' perform any theme songs, excluding ''[[Sonic Shuffle]]'', which lacked a theme song entirely.

* If you play as NiGHTS or AiAi on the Metal City track, the music will change. It is unknown if Ulala changes music on tracks as well.

===Miscellaneous Trivia===
*This game has similarities to other racing games, such as the [[F-Zero series]], [[Kirby Air Ride]], and [[SSX]].

*As with [[Sonic Rush]] and [[Shadow the Hedgehog (video game)|Shadow the Hedgehog]], Sonic Riders features the [[4Kids Entertainment]] voice cast from the anime [[Sonic X]]. As a result, some fans have chosen to [[boycott]] these games. However, in early versions of the game, voice clips were a mixture of the Sonic X actors and the original actors from earlier [[Sonic Adventure]] titles, likely because all the dialogue with the new actors had not been recorded yet. In the Sega of America boards Sonic Games forum, there is a threat about a boycott on Sonic next-gen if Ryan Drummond does not return.

*The [[Sonic the Hedgehog (Archie comic)|Archie Sonic Comic]] issues #163 and #164 include an adaptation of ''Sonic Riders''.
{{Endspoiler}}

==Cast==
[[Jason Griffith]] - [[Sonic the Hedgehog (character)|Sonic the Hedgehog]], [[Babylon Rouges #Jet the Hawk|Jet the Hawk]], [[Shadow the Hedgehog]], [[Super Sonic]]</br>
[[Amy Palant]] - [[Miles "Tails" Prower]], Omochao</br>
[[Dan Green]] - [[Knuckles the Echidna]]</br>
[[Bella Hudson]] - [[Babylon Rouges #Wave the Swallow|Wave the Swallow]]</br>
[[Madeleine Blaustein]] - [[Babylon Rouges #Storm the Albatross|Storm the Albatross]]</br>
[[Lisa Ortiz]] - [[Amy Rose]]</br>
[[Mike Pollock]], [[Deem Bristow]] - [[Doctor Eggman|Dr. Eggman]]</br>
[[Kathleen Delaney]] - [[Rouge the Bat]]</br>
[[Rebecca Honig]] - [[Cream the Rabbit]]</br>
[[Kaoru Morota]] - [[Aiai|AiAi]] </br>
[[Apollo Smile]] - [[Ulala]]</br>

==Other games==
<!--{{main|Sonic Riders 2}} Do not put THIS back until there is enough information to justify a real SR2 article-->
In an interview with ''[[Eurogamer]]'', Takashi Yuda (the producer of ''Sonic Riders'') announced that Sega would release a ''Sonic Riders'' sequel on the [[Xbox 360]] and [[Playstation 3]]. [http://eurogamer.net/article.php?article_id=61643]

===Rumors===
* In the same interview with ''Eurogamer'' that talks about the next-gen sequel, Yuda suggests that ''Sonic Riders'' may be ported to the [[PlayStation Portable|PSP]], but nothing has been decided yet.
* In an interview with ''Nintendo Power'', Yuda says he doesn't know much about the [[Wii]]; but based on what he does know, he believes that the system could bring ''Sonic Riders'' "to the next dimension" [http://thewiire.com/news/152/1/Sonic_Riders_Producer_Talks_Potential_Revolution_Sequel].

==External links==
*[http://www.sega.com/gamesite/sonicriders/ Official US site]
*[http://sonic.sega.jp/riders/ Official Japanese site]
*[http://www.sonic-riders.com/en/index.html Official European Site]
*{{moby game|id=/sonic-riders|name=''Sonic Riders''}}

{{SonicGames}}

[[Category:2006 computer and video games]]
[[Category:GameCube games]]
[[Category:PlayStation 2 games]]
[[Category:Xbox games]]
[[Category: PC games]]
[[Category:Racing computer games]]
[[Category:Crossover fiction]]

[[es:Sonic Riders]]
[[fr:Sonic Riders]]
[[pl:Sonic Riders]]
[[pt:Sonic Riders]]

Revision as of 02:19, 18 September 2006

Wiktionary has an article

Why the removal of transwiki flag? This seems like a textbook definition that belongs in wikitionary. Feco 19:20, 9 Apr 2005 (UTC)

  • From reading the histories, it's apparent that the original author removed the transwiki tag because xe submitted the same article as Wiktionary:etendue. I've removed it again for the same reason. I strongly urge you to (a) use the correct tags (You used the wrong one.) and (b) follow the advice on checking Wiktionary before applying the tags at Wikipedia:Things to be moved to Wiktionary. Uncle G 22:17, 2005 May 9 (UTC)


definition

Although I added the commentary on the origin of the term, I have some questions on the subjects. As I know it, "étendue géometrique" in french is not defined exactly as you define it, although it has the same properties (being constant, and a perfect system supposedly keeping it unchanged). The slight difference is that you count the surface of the cross section of the cone of light, we usually count the surface lighted by this cone, instead. The advantage of that definition is that we can define the "étendue géométrique" of a system in three different but equal ways, either from the source point of view (the area of the source times the solid angle the diaphragm of the system subtends as seen from the source), from the system point of view (the area of the diaphragm times the solid angle the source subtends as seen from the diaphragm), or from an 'intermediate' point of view (the area of the source times the area of the diaphragm divided by the square of the distance between the 2). These definitions are for elementary parts though, and have to be summed over both the source and the diaphragm. A basic illustration and the equations can be found there : http://www.bibsciences.org/bibsup/opt-coll/pub/3/pdf/l1t3p15_Ibis.pdf on page 12. The angles used are the angles between the normal of the area considered and the axis. One can also find another illustation in this wikibook : http://fr.wikibooks.org/wiki/Photographie_-_05_-_Notion_d'étendue_géométrique. In any case, an illustration would be, I think, a good idea, to better grasp what étendue is. Palleas 13:53, 16 April 2006 (UTC)

Ah, now that I look at this again I understand it. Your definition is certainly correct and agrees with the reference I have here (although the description is so different this was not immediately clear). The definition given in the article here is not really different, just unacceptably vague. I assume you actually mean entrance pupil where you wrote diaphragm. Am I correct?--Srleffler 23:35, 8 August 2006 (UTC)
I copied the French definition into the article for now, because it seems pretty clear to me. I will attempt to translate it in a little while.--Srleffler 00:04, 9 August 2006 (UTC)

Refractive Index

I added a brief mention of entendue in systems that have a non-constant refractive index. The n^2 rule is very important to know if you're designing concentration systems, particularly Winston concentrators. (I don't know any good reference for this derivation, although I wouldn't be surprised if Winston derived it somewhere. Long ago I derived it for some specific geometries in my thesis (following earlier work by Eli Yablonovich), but in fact it's true for all geometries. You can derive this easily enough using statistical mechanics, if you keep in mind that the density of states increases with refractive index.) Geoffrey.landis 02:19, 18 September 2006 (UTC)