https://en.wikipedia.org/w/index.php?action=history&feed=atom&title=Beyond_Good_%26_Evil_%28video_game%29&useskin=vector&useskin=vector Beyond Good & Evil (video game) - Revision history 2024-10-23T05:22:20Z Revision history for this page on the wiki MediaWiki 1.43.0-wmf.27 https://en.wikipedia.org/w/index.php?title=Beyond_Good_%26_Evil_(video_game)&diff=1251050016&oldid=prev Guyinblack25: /* top */ added caption 2024-10-14T03:07:52Z <p><span class="autocomment">top: </span> added caption</p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Previous revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 03:07, 14 October 2024</td> </tr><tr> <td colspan="2" class="diff-lineno">Line 5:</td> <td colspan="2" class="diff-lineno">Line 5:</td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| title = Beyond Good &amp; Evil</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| title = Beyond Good &amp; Evil</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| image = BGE-cover.jpg</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| image = BGE-cover.jpg</div></td> </tr> <tr> <td colspan="2" class="diff-empty diff-side-deleted"></td> <td class="diff-marker" data-marker="+"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| caption = European cover art depicting the main protagonist, Jade, holding her camera</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| developer = [[Ubisoft Pictures]]{{efn|Remastered version co-developed with [[Virtuos]]&lt;ref&gt;{{Cite tweet |number=1805269682796056982 |user=bgegame |title=Ubisoft collaborated with Virtuos Games to develop the game, under the supervision of Ubisoft Montpellier 🀝 |access-date=2024-06-24}}&lt;/ref&gt;}}&lt;br&gt;[[Ubisoft Milan]]</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| developer = [[Ubisoft Pictures]]{{efn|Remastered version co-developed with [[Virtuos]]&lt;ref&gt;{{Cite tweet |number=1805269682796056982 |user=bgegame |title=Ubisoft collaborated with Virtuos Games to develop the game, under the supervision of Ubisoft Montpellier 🀝 |access-date=2024-06-24}}&lt;/ref&gt;}}&lt;br&gt;[[Ubisoft Milan]]</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| publisher = [[Ubisoft]]</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| publisher = [[Ubisoft]]</div></td> </tr> </table> Guyinblack25 https://en.wikipedia.org/w/index.php?title=Beyond_Good_%26_Evil_(video_game)&diff=1246689096&oldid=prev Masem: Reverted good faith edits by 2800:2330:2900:1FA:A174:1102:DC55:91BF (talk): Sourced in body (sources not required in lede per WP:LEDECITE 2024-09-20T13:31:45Z <p>Reverted <a href="/wiki/Wikipedia:AGF" class="mw-redirect" title="Wikipedia:AGF">good faith</a> edits by <a href="/wiki/Special:Contributions/2800:2330:2900:1FA:A174:1102:DC55:91BF" title="Special:Contributions/2800:2330:2900:1FA:A174:1102:DC55:91BF">2800:2330:2900:1FA:A174:1102:DC55:91BF</a> (<a href="/w/index.php?title=User_talk:2800:2330:2900:1FA:A174:1102:DC55:91BF&amp;action=edit&amp;redlink=1" class="new" title="User talk:2800:2330:2900:1FA:A174:1102:DC55:91BF (page does not exist)">talk</a>): Sourced in body (sources not required in lede per WP:LEDECITE</p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Previous revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:31, 20 September 2024</td> </tr><tr> <td colspan="2" class="diff-lineno">Line 25:</td> <td colspan="2" class="diff-lineno">Line 25:</td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Michel Ancel]], creator of the ''[[Rayman]]'' series, envisioned the game as the first part of a trilogy. The game was developed under the codename "Project BG&amp;E" by 30 employees of Ubisoft's studio divisions in [[Ubisoft Montpellier|Montpellier]] and [[Ubisoft Milan|Milan]], with production lasting more than three years. One of the main goals of the game is to create a meaningful story while giving players much freedom, though the game adopts a relatively linear structure. The game was received poorly when it was shown at [[E3 2002]], and it prompted the developers to change some of the game's elements, including Jade's design. Ancel also attempted to streamline the game in order to make it more commercially appealing.</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Michel Ancel]], creator of the ''[[Rayman]]'' series, envisioned the game as the first part of a trilogy. The game was developed under the codename "Project BG&amp;E" by 30 employees of Ubisoft's studio divisions in [[Ubisoft Montpellier|Montpellier]] and [[Ubisoft Milan|Milan]], with production lasting more than three years. One of the main goals of the game is to create a meaningful story while giving players much freedom, though the game adopts a relatively linear structure. The game was received poorly when it was shown at [[E3 2002]], and it prompted the developers to change some of the game's elements, including Jade's design. Ancel also attempted to streamline the game in order to make it more commercially appealing.</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> </tr> <tr> <td class="diff-marker" data-marker="βˆ’"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''Beyond Good &amp; Evil'' received generally favorable reviews upon release, with critics praising the game's animation, setting, story and design, but criticizing its combat and technical issues. The game received a nomination for "Game of the Year" at the 2004 [[Game Developers Choice Awards]]. While the game was considered a [[list of commercial failures in video games|commercial failure]] at launch, it has since developed a [[cult following]].</div></td> <td class="diff-marker" data-marker="+"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''Beyond Good &amp; Evil'' received generally favorable reviews upon release, with critics praising the game's animation, setting, story and design, but criticizing its combat and technical issues. The game received a nomination for "Game of the Year" at the 2004 [[Game Developers Choice Awards]]. While the game was considered a [[list of commercial failures in video games|commercial failure]] at launch, it has since developed a [[cult following<ins style="font-weight: bold; text-decoration: none;">]] and is even considered by some to be [[List of video games considered the best|one of the greatest video games ever made</ins>]].</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A [[1080p|full HD]] remastered version of the game was released on [[Xbox Live Arcade]] in March 2011 and on [[PlayStation Network]] in June 2011. A prequel, ''[[Beyond Good and Evil 2]]'', is in development and was announced at [[E3 2017]].&lt;ref name="GI-184" /&gt; A [[Live-action animated film|hybrid live-action/animated]] film adaptation is currently in the works at [[Netflix]]. Another remaster, titled the ''20th Anniversary Edition'', was released on June 25, 2024.</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A [[1080p|full HD]] remastered version of the game was released on [[Xbox Live Arcade]] in March 2011 and on [[PlayStation Network]] in June 2011. A prequel, ''[[Beyond Good and Evil 2]]'', is in development and was announced at [[E3 2017]].&lt;ref name="GI-184" /&gt; A [[Live-action animated film|hybrid live-action/animated]] film adaptation is currently in the works at [[Netflix]]. Another remaster, titled the ''20th Anniversary Edition'', was released on June 25, 2024.</div></td> </tr> </table> Masem https://en.wikipedia.org/w/index.php?title=Beyond_Good_%26_Evil_(video_game)&diff=1246640022&oldid=prev 2800:2330:2900:1FA:A174:1102:DC55:91BF: "By some" who? Reference it! 2024-09-20T05:12:18Z <p>&quot;By some&quot; who? Reference it!</p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Previous revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:12, 20 September 2024</td> </tr><tr> <td colspan="2" class="diff-lineno">Line 25:</td> <td colspan="2" class="diff-lineno">Line 25:</td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Michel Ancel]], creator of the ''[[Rayman]]'' series, envisioned the game as the first part of a trilogy. The game was developed under the codename "Project BG&amp;E" by 30 employees of Ubisoft's studio divisions in [[Ubisoft Montpellier|Montpellier]] and [[Ubisoft Milan|Milan]], with production lasting more than three years. One of the main goals of the game is to create a meaningful story while giving players much freedom, though the game adopts a relatively linear structure. The game was received poorly when it was shown at [[E3 2002]], and it prompted the developers to change some of the game's elements, including Jade's design. Ancel also attempted to streamline the game in order to make it more commercially appealing.</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Michel Ancel]], creator of the ''[[Rayman]]'' series, envisioned the game as the first part of a trilogy. The game was developed under the codename "Project BG&amp;E" by 30 employees of Ubisoft's studio divisions in [[Ubisoft Montpellier|Montpellier]] and [[Ubisoft Milan|Milan]], with production lasting more than three years. One of the main goals of the game is to create a meaningful story while giving players much freedom, though the game adopts a relatively linear structure. The game was received poorly when it was shown at [[E3 2002]], and it prompted the developers to change some of the game's elements, including Jade's design. Ancel also attempted to streamline the game in order to make it more commercially appealing.</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> </tr> <tr> <td class="diff-marker" data-marker="βˆ’"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''Beyond Good &amp; Evil'' received generally favorable reviews upon release, with critics praising the game's animation, setting, story and design, but criticizing its combat and technical issues. The game received a nomination for "Game of the Year" at the 2004 [[Game Developers Choice Awards]]. While the game was considered a [[list of commercial failures in video games|commercial failure]] at launch, it has since developed a [[cult following<del style="font-weight: bold; text-decoration: none;">]] and is even considered by some to be [[List of video games considered the best|one of the greatest video games ever made</del>]].</div></td> <td class="diff-marker" data-marker="+"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''Beyond Good &amp; Evil'' received generally favorable reviews upon release, with critics praising the game's animation, setting, story and design, but criticizing its combat and technical issues. The game received a nomination for "Game of the Year" at the 2004 [[Game Developers Choice Awards]]. While the game was considered a [[list of commercial failures in video games|commercial failure]] at launch, it has since developed a [[cult following]].</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A [[1080p|full HD]] remastered version of the game was released on [[Xbox Live Arcade]] in March 2011 and on [[PlayStation Network]] in June 2011. A prequel, ''[[Beyond Good and Evil 2]]'', is in development and was announced at [[E3 2017]].&lt;ref name="GI-184" /&gt; A [[Live-action animated film|hybrid live-action/animated]] film adaptation is currently in the works at [[Netflix]]. Another remaster, titled the ''20th Anniversary Edition'', was released on June 25, 2024.</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A [[1080p|full HD]] remastered version of the game was released on [[Xbox Live Arcade]] in March 2011 and on [[PlayStation Network]] in June 2011. A prequel, ''[[Beyond Good and Evil 2]]'', is in development and was announced at [[E3 2017]].&lt;ref name="GI-184" /&gt; A [[Live-action animated film|hybrid live-action/animated]] film adaptation is currently in the works at [[Netflix]]. Another remaster, titled the ''20th Anniversary Edition'', was released on June 25, 2024.</div></td> </tr> </table> 2800:2330:2900:1FA:A174:1102:DC55:91BF https://en.wikipedia.org/w/index.php?title=Beyond_Good_%26_Evil_(video_game)&diff=1238729980&oldid=prev 5.225.56.82: /* External links */ 2024-08-05T11:24:21Z <p><span class="autocomment">External links</span></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Previous revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 11:24, 5 August 2024</td> </tr><tr> <td colspan="2" class="diff-lineno">Line 138:</td> <td colspan="2" class="diff-lineno">Line 138:</td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* {{Official website}}</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* {{Official website}}</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> </tr> <tr> <td class="diff-marker" data-marker="βˆ’"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Portal bar|France|Journalism|Speculative fiction|Video games}}</div></td> <td class="diff-marker" data-marker="+"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Portal bar|France|Journalism|Speculative fiction|Video games<ins style="font-weight: bold; text-decoration: none;">|2000s</ins>}}</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Michel Ancel games}}</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Michel Ancel games}}</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Ubisoft Montpellier}}</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Ubisoft Montpellier}}</div></td> </tr> </table> 5.225.56.82 https://en.wikipedia.org/w/index.php?title=Beyond_Good_%26_Evil_(video_game)&diff=1238569482&oldid=prev GreenC bot: Move 1 url. Wayback Medic 2.5 per WP:URLREQ#gameinformer.com 2024-08-04T15:51:49Z <p>Move 1 url. <a href="/wiki/User:GreenC/WaybackMedic_2.5" title="User:GreenC/WaybackMedic 2.5">Wayback Medic 2.5</a> per <a href="/wiki/Wikipedia:URLREQ#gameinformer.com" class="mw-redirect" title="Wikipedia:URLREQ">WP:URLREQ#gameinformer.com</a></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Previous revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:51, 4 August 2024</td> </tr><tr> <td colspan="2" class="diff-lineno">Line 58:</td> <td colspan="2" class="diff-lineno">Line 58:</td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Development==</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Development==</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Michel Ancel.jpg|thumb|alt=Portrait of brown haired man|[[Michel Ancel]], designer and writer of ''Beyond Good &amp; Evil'']]</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[File:Michel Ancel.jpg|thumb|alt=Portrait of brown haired man|[[Michel Ancel]], designer and writer of ''Beyond Good &amp; Evil'']]</div></td> </tr> <tr> <td class="diff-marker" data-marker="βˆ’"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''Beyond Good &amp; Evil'' was developed by [[Michel Ancel]], the creator of the ''[[Rayman]]'' video game, at Ubisoft's [[Ubisoft Pictures|Pictures]] studio in [[Montpellier]].&lt;ref name="ign-2002 interview"/&gt; The game was developed under the codename "''Project BG&amp;E''", with production lasting more than three years.&lt;ref name="GSpotE3"&gt;{{cite web|archive-url=https://web.archive.org/web/20040407212159/http://www.gamespot.com/ps2/adventure/beyondgoodevil/preview_2867756.html|url=http://www.gamespot.com/beyond-good-and-evil/previews/e3-2002-project-bgande-hands-on-2867756/|title=E3 2002: Project BG&amp;E hands-on|author=Satterfield, Shane|url-status=live|archive-date=April 7, 2004|date=May 23, 2002|work=[[GameSpot]]|publisher=[[CBS Interactive]])}}&lt;/ref&gt; A group of 30 employees composed the development team.&lt;ref name="ign-2002 interview"/&gt; Ubisoft's [[chief executive officer]], Yves Guillemot, fully supported the project and frequently met with the team.&lt;ref name="Ubi-Uncensored"&gt;{{cite web| url = http://www.gameinformer.com/b/features/archive/2011/12/06/ubi-uncensored.aspx?PostPageIndex=5| title = Ubi Uncensored: The History Of Ubisoft By The People Who Wrote It| first = Matt| last = Bertz| publisher = Game Informer| page=5 | date = December 6, 2011| access-date = January 3, 2012| url-status = <del style="font-weight: bold; text-decoration: none;">live</del>| archive-url=https://web.archive.org/web/20150605200741/http://www.gameinformer.com/b/features/archive/2011/12/06/ubi-uncensored.aspx?PostPageIndex=5 |archive-date=June 5, 2015}}&lt;/ref&gt; After years working on ''Rayman'', Ancel wanted to move on to something different.&lt;ref name="Ubi-Uncensored"/&gt;&lt;ref name="gamespy-ancel interview"&gt;{{cite web|last=Turner|first=Benjamin|date=September 17, 2003|url=http://www.gamespy.com/articles/491/491535p1.html|title=Michel Ancel: Beyond Rayman |publisher=[[GameSpy]]|access-date=April 6, 2010|archive-url=https://web.archive.org/web/20040908050415/http://www.gamespy.com/articles/491/491535p1.html|archive-date=September 8, 2004}}&lt;/ref&gt; He recalled that the goal of ''Beyond Good &amp; Evil'' was to "pack a whole universe onto a single CDβ€”mountains, planets, towns. The idea was to make the player feel like an explorer, with a sense of absolute freedom."&lt;ref name="ign-2002 interview"&gt;{{cite web|author=IGN Staff|date=May 24, 2002|url=http://www.ign.com/articles/2002/05/24/e3-2002-project-bge-interview|title=E3 2002: Project BG&amp;E Interview|work=[[IGN]]|access-date=June 5, 2015|url-status=live|archive-url=https://web.archive.org/web/20121108094912/http://www.ign.com/articles/2002/05/24/e3-2002-project-bge-interview|archive-date=November 8, 2012}}&lt;/ref&gt;</div></td> <td class="diff-marker" data-marker="+"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''Beyond Good &amp; Evil'' was developed by [[Michel Ancel]], the creator of the ''[[Rayman]]'' video game, at Ubisoft's [[Ubisoft Pictures|Pictures]] studio in [[Montpellier]].&lt;ref name="ign-2002 interview"/&gt; The game was developed under the codename "''Project BG&amp;E''", with production lasting more than three years.&lt;ref name="GSpotE3"&gt;{{cite web|archive-url=https://web.archive.org/web/20040407212159/http://www.gamespot.com/ps2/adventure/beyondgoodevil/preview_2867756.html|url=http://www.gamespot.com/beyond-good-and-evil/previews/e3-2002-project-bgande-hands-on-2867756/|title=E3 2002: Project BG&amp;E hands-on|author=Satterfield, Shane|url-status=live|archive-date=April 7, 2004|date=May 23, 2002|work=[[GameSpot]]|publisher=[[CBS Interactive]])}}&lt;/ref&gt; A group of 30 employees composed the development team.&lt;ref name="ign-2002 interview"/&gt; Ubisoft's [[chief executive officer]], Yves Guillemot, fully supported the project and frequently met with the team.&lt;ref name="Ubi-Uncensored"&gt;{{cite web| url = http://www.gameinformer.com/b/features/archive/2011/12/06/ubi-uncensored.aspx?PostPageIndex=5| title = Ubi Uncensored: The History Of Ubisoft By The People Who Wrote It| first = Matt| last = Bertz| publisher = Game Informer| page=5 | date = December 6, 2011| access-date = January 3, 2012| url-status = <ins style="font-weight: bold; text-decoration: none;">dead</ins>| archive-url=https://web.archive.org/web/20150605200741/http://www.gameinformer.com/b/features/archive/2011/12/06/ubi-uncensored.aspx?PostPageIndex=5 |archive-date=June 5, 2015}}&lt;/ref&gt; After years working on ''Rayman'', Ancel wanted to move on to something different.&lt;ref name="Ubi-Uncensored"/&gt;&lt;ref name="gamespy-ancel interview"&gt;{{cite web|last=Turner|first=Benjamin|date=September 17, 2003|url=http://www.gamespy.com/articles/491/491535p1.html|title=Michel Ancel: Beyond Rayman |publisher=[[GameSpy]]|access-date=April 6, 2010|archive-url=https://web.archive.org/web/20040908050415/http://www.gamespy.com/articles/491/491535p1.html|archive-date=September 8, 2004}}&lt;/ref&gt; He recalled that the goal of ''Beyond Good &amp; Evil'' was to "pack a whole universe onto a single CDβ€”mountains, planets, towns. The idea was to make the player feel like an explorer, with a sense of absolute freedom."&lt;ref name="ign-2002 interview"&gt;{{cite web|author=IGN Staff|date=May 24, 2002|url=http://www.ign.com/articles/2002/05/24/e3-2002-project-bge-interview|title=E3 2002: Project BG&amp;E Interview|work=[[IGN]]|access-date=June 5, 2015|url-status=live|archive-url=https://web.archive.org/web/20121108094912/http://www.ign.com/articles/2002/05/24/e3-2002-project-bge-interview|archive-date=November 8, 2012}}&lt;/ref&gt;</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A second goal behind ''Beyond Good &amp; Evil''{{'}}s design was to create a meaningful story amid player freedom. Ancel said that the linear nature of the gameplay was necessary to convey the story; player freedom was an experience between parts of the plot.&lt;ref name="gamespy-ancel interview"/&gt; He also strove to create a rhythm similar to a movie to engage and delight players.&lt;ref name="OPM-71"&gt;{{cite magazine| magazine = [[Official U.S. PlayStation Magazine]]| title = Beyond Good &amp; Evil Hands On| publisher = [[Future plc|Future Publishing]]| issue = 71| page = 65|date=August 2003}}&lt;/ref&gt; The game drew on many influences and inspirations, including the [[Styles and themes of Hayao Miyazaki|Miyazaki universe]], politics and the media, and the aftermath of the [[September 11 attacks]].&lt;ref name="eurogamer-out of touch"&gt;{{cite web|last=Purchese|first=Robert|date=April 3, 2009|url=http://www.eurogamer.net/articles/ancel-thinks-zelda-is-out-of-touch|title=BG&amp;E2 inspired by September 11|publisher=[[Eurogamer]]|access-date=April 6, 2010|url-status=live|archive-url=https://web.archive.org/web/20150130234852/http://www.eurogamer.net/articles/ancel-thinks-zelda-is-out-of-touch|archive-date=January 30, 2015}}&lt;/ref&gt; In creating the lead character, Ancel's wife reportedly inspired the designer, who wanted to portray a persona with whom players could identify.&lt;ref&gt;{{cite web|url=http://www.1up.com/do/feature?pager.offset=1&amp;cId=3137700 |title=Getting the Girl |page=2 |publisher=1UP.com |date=January 9, 2005 |first=Zoe |last=Flower |access-date=June 5, 2015 |archive-url=https://archive.today/20120720074531/http://www.1up.com/do/feature?pager.offset=1&amp;cId=3137700 |archive-date=July 20, 2012 |url-status=dead }}&lt;/ref&gt;</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A second goal behind ''Beyond Good &amp; Evil''{{'}}s design was to create a meaningful story amid player freedom. Ancel said that the linear nature of the gameplay was necessary to convey the story; player freedom was an experience between parts of the plot.&lt;ref name="gamespy-ancel interview"/&gt; He also strove to create a rhythm similar to a movie to engage and delight players.&lt;ref name="OPM-71"&gt;{{cite magazine| magazine = [[Official U.S. PlayStation Magazine]]| title = Beyond Good &amp; Evil Hands On| publisher = [[Future plc|Future Publishing]]| issue = 71| page = 65|date=August 2003}}&lt;/ref&gt; The game drew on many influences and inspirations, including the [[Styles and themes of Hayao Miyazaki|Miyazaki universe]], politics and the media, and the aftermath of the [[September 11 attacks]].&lt;ref name="eurogamer-out of touch"&gt;{{cite web|last=Purchese|first=Robert|date=April 3, 2009|url=http://www.eurogamer.net/articles/ancel-thinks-zelda-is-out-of-touch|title=BG&amp;E2 inspired by September 11|publisher=[[Eurogamer]]|access-date=April 6, 2010|url-status=live|archive-url=https://web.archive.org/web/20150130234852/http://www.eurogamer.net/articles/ancel-thinks-zelda-is-out-of-touch|archive-date=January 30, 2015}}&lt;/ref&gt; In creating the lead character, Ancel's wife reportedly inspired the designer, who wanted to portray a persona with whom players could identify.&lt;ref&gt;{{cite web|url=http://www.1up.com/do/feature?pager.offset=1&amp;cId=3137700 |title=Getting the Girl |page=2 |publisher=1UP.com |date=January 9, 2005 |first=Zoe |last=Flower |access-date=June 5, 2015 |archive-url=https://archive.today/20120720074531/http://www.1up.com/do/feature?pager.offset=1&amp;cId=3137700 |archive-date=July 20, 2012 |url-status=dead }}&lt;/ref&gt;</div></td> </tr> </table> GreenC bot https://en.wikipedia.org/w/index.php?title=Beyond_Good_%26_Evil_(video_game)&diff=1236054476&oldid=prev Dimitry Shveyn 2004: /* Remasters */ 2024-07-22T17:01:35Z <p><span class="autocomment">Remasters</span></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Previous revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:01, 22 July 2024</td> </tr><tr> <td colspan="2" class="diff-lineno">Line 75:</td> <td colspan="2" class="diff-lineno">Line 75:</td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A [[1080p|full HD]] remastered version of the game was developed by [[Ubisoft Shanghai]], released on [[Xbox Live Arcade]] on March 2, 2011, and on [[PlayStation Network]] in Europe on June 8, 2011, and in North America on June 28.&lt;ref&gt;{{cite web|url=http://www.gamespot.com/articles/beyond-good-and-evil-hd-hands-on/1100-6280121/|title=Beyond Good and Evil HD Hands-On|last=Varanini|first=Giancarlo|work=[[GameSpot]]|publisher=[[CBS Interactive]]|date=September 30, 2010|access-date=June 5, 2015|url-status=live|archive-url=https://web.archive.org/web/20140322132755/http://www.gamespot.com/articles/beyond-good-and-evil-hd-hands-on/1100-6280121/|archive-date=March 22, 2014}}&lt;/ref&gt;&lt;ref name="HD"&gt;{{cite web|last=McWhertor|first=Michael|title=Xbox Live Arcade's House Party Priced &amp; Dated|url=http://kotaku.com/5755215/xbox-live-arcades-house-party-priced--dated|work=[[Kotaku]]|publisher=[[Gawker Media]]|date=February 8, 2011|access-date=June 5, 2015|url-status=live|archive-url=https://web.archive.org/web/20120701133125/http://kotaku.com/5755215/xbox-live-arcades-house-party-priced--dated|archive-date=July 1, 2012}}&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://www.gamespot.com/articles/beyond-good-and-evil-hd-hits-psn-june-8/1100-6316721/|title=Beyond Good &amp; Evil HD hits PSN June 8|work=Gamespot|publisher=CBS Interactive|first=Eddie|last=Makuch|date=June 2, 2011|access-date=June 5, 2015|archive-url=https://web.archive.org/web/20140323042442/http://www.gamespot.com/articles/beyond-good-and-evil-hd-hits-psn-june-8/1100-6316721/|archive-date=March 23, 2014}}&lt;/ref&gt;&lt;ref&gt;{{Cite web |title=Beyond Good &amp; Evil HD Hits US PSN June 28 |url=https://www.exophase.com/23565/beyond-good-evil-hits-us-psn-june-28/ |access-date=2023-11-29 |website=Exophase |language=en}}&lt;/ref&gt; It features improved character models and [[Texture mapping|texture]]s, as well as a modified soundtrack. Achievements, trophies and online leaderboards were also added.&lt;ref&gt;{{cite web | title=Beyond Good &amp; Evil HD Coming Next Year| work=[[IGN]] |publisher=Ziff Davis | url=http://www.ign.com/articles/2010/09/30/beyond-good-evil-hd-coming-next-year |date=September 30, 2010 | access-date=June 5, 2015|url-status=live|archive-url=https://web.archive.org/web/20150321012029/http://ca.ign.com/articles/2010/09/30/beyond-good-evil-hd-coming-next-year|archive-date=March 21, 2015}}&lt;/ref&gt; The HD edition was made backwards compatible on the Xbox One and available free to Gold members from August 16, 2016, through September 1, 2016, as part of the Games with Gold program. Ubisoft released ''Beyond Good &amp; Evil HD'' for retail in Europe on September 21, 2012. The retail package includes ''Beyond Good &amp; Evil HD'', ''[[Outland (video game)|Outland]]'' and ''[[From Dust]]''.&lt;ref name="Eurogamer: ...bundled for retail"&gt;{{cite web|url=http://www.eurogamer.net/articles/2012-06-20-beyond-good-and-evil-hd-outland-and-from-dust-bundled-for-retail |title=Beyond Good &amp; Evil HD, Outland and From Dust bundled for retail |last1=Matulef |first1=Heffret |date=June 20, 2012 |work=[[Eurogamer]] |access-date=May 11, 2013 |archive-url=https://web.archive.org/web/20130310221435/http://www.eurogamer.net/articles/2012-06-20-beyond-good-and-evil-hd-outland-and-from-dust-bundled-for-retail |archive-date=March 10, 2013 |url-status=live }}&lt;/ref&gt;</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A [[1080p|full HD]] remastered version of the game was developed by [[Ubisoft Shanghai]], released on [[Xbox Live Arcade]] on March 2, 2011, and on [[PlayStation Network]] in Europe on June 8, 2011, and in North America on June 28.&lt;ref&gt;{{cite web|url=http://www.gamespot.com/articles/beyond-good-and-evil-hd-hands-on/1100-6280121/|title=Beyond Good and Evil HD Hands-On|last=Varanini|first=Giancarlo|work=[[GameSpot]]|publisher=[[CBS Interactive]]|date=September 30, 2010|access-date=June 5, 2015|url-status=live|archive-url=https://web.archive.org/web/20140322132755/http://www.gamespot.com/articles/beyond-good-and-evil-hd-hands-on/1100-6280121/|archive-date=March 22, 2014}}&lt;/ref&gt;&lt;ref name="HD"&gt;{{cite web|last=McWhertor|first=Michael|title=Xbox Live Arcade's House Party Priced &amp; Dated|url=http://kotaku.com/5755215/xbox-live-arcades-house-party-priced--dated|work=[[Kotaku]]|publisher=[[Gawker Media]]|date=February 8, 2011|access-date=June 5, 2015|url-status=live|archive-url=https://web.archive.org/web/20120701133125/http://kotaku.com/5755215/xbox-live-arcades-house-party-priced--dated|archive-date=July 1, 2012}}&lt;/ref&gt;&lt;ref&gt;{{cite web|url=http://www.gamespot.com/articles/beyond-good-and-evil-hd-hits-psn-june-8/1100-6316721/|title=Beyond Good &amp; Evil HD hits PSN June 8|work=Gamespot|publisher=CBS Interactive|first=Eddie|last=Makuch|date=June 2, 2011|access-date=June 5, 2015|archive-url=https://web.archive.org/web/20140323042442/http://www.gamespot.com/articles/beyond-good-and-evil-hd-hits-psn-june-8/1100-6316721/|archive-date=March 23, 2014}}&lt;/ref&gt;&lt;ref&gt;{{Cite web |title=Beyond Good &amp; Evil HD Hits US PSN June 28 |url=https://www.exophase.com/23565/beyond-good-evil-hits-us-psn-june-28/ |access-date=2023-11-29 |website=Exophase |language=en}}&lt;/ref&gt; It features improved character models and [[Texture mapping|texture]]s, as well as a modified soundtrack. Achievements, trophies and online leaderboards were also added.&lt;ref&gt;{{cite web | title=Beyond Good &amp; Evil HD Coming Next Year| work=[[IGN]] |publisher=Ziff Davis | url=http://www.ign.com/articles/2010/09/30/beyond-good-evil-hd-coming-next-year |date=September 30, 2010 | access-date=June 5, 2015|url-status=live|archive-url=https://web.archive.org/web/20150321012029/http://ca.ign.com/articles/2010/09/30/beyond-good-evil-hd-coming-next-year|archive-date=March 21, 2015}}&lt;/ref&gt; The HD edition was made backwards compatible on the Xbox One and available free to Gold members from August 16, 2016, through September 1, 2016, as part of the Games with Gold program. Ubisoft released ''Beyond Good &amp; Evil HD'' for retail in Europe on September 21, 2012. The retail package includes ''Beyond Good &amp; Evil HD'', ''[[Outland (video game)|Outland]]'' and ''[[From Dust]]''.&lt;ref name="Eurogamer: ...bundled for retail"&gt;{{cite web|url=http://www.eurogamer.net/articles/2012-06-20-beyond-good-and-evil-hd-outland-and-from-dust-bundled-for-retail |title=Beyond Good &amp; Evil HD, Outland and From Dust bundled for retail |last1=Matulef |first1=Heffret |date=June 20, 2012 |work=[[Eurogamer]] |access-date=May 11, 2013 |archive-url=https://web.archive.org/web/20130310221435/http://www.eurogamer.net/articles/2012-06-20-beyond-good-and-evil-hd-outland-and-from-dust-bundled-for-retail |archive-date=March 10, 2013 |url-status=live }}&lt;/ref&gt;</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> </tr> <tr> <td class="diff-marker" data-marker="βˆ’"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>An early version of another remaster, the ''20th Anniversary Edition'', was accidentally released to some [[Ubisoft+]] subscribers on Xbox platforms by Ubisoft on November 29, 2023. It was quickly removed from availability. The official release date was set for early 2024, although it did not end up releasing at that timeframe.&lt;ref&gt;{{cite web |last1=Phillips |first1=Tom |title=People are now playing the still-unannounced Beyond Good &amp; Evil 20th Anniversary Edition |url=https://www.eurogamer.net/people-are-now-playing-ubisofts-still-unannounced-beyond-good-evil-20th-anniversary-edition |website=[[Eurogamer]] |publisher=[[Gamer Network]] |access-date=30 November 2023 |date=29 November 2023}}&lt;/ref&gt; The remaster's existence was leaked in August 2023.&lt;ref&gt;{{cite web |last1=Phillips |first1=Tom |title=Looks like there's a Beyond Good &amp; Evil 20th Anniversary Edition |url=https://www.eurogamer.net/looks-like-theres-a-beyond-good-evil-20th-anniversary-edition |website=[[Eurogamer]] |publisher=[[Gamer Network]] |access-date=30 November 2023 |date=31 August 2023}}&lt;/ref&gt; It was officially unveiled on June 20, 2024, and released five days later.&lt;ref&gt;{{Cite web |last=Lyles |first=Taylor |last2=Stedman |first2=Alex |date=2024-06-20 |title=Beyond Good &amp; Evil 20th Anniversary Edition Officially Unveiled at LRG3 2024 |url=https://www.ign.com/articles/beyond-good-evil-20th-anniversary-edition-officially-unveiled-at-lrg3-2024 |access-date=2024-06-20 |website=IGN |language=en}}&lt;/ref&gt;&lt;ref&gt;{{Cite web |last=Hollister |first=Sean |date=2024-06-20 |title=Watch the trailer for Beyond Good &amp; Evil 20th Anniversary Edition β€” coming June 25th |url=https://www.theverge.com/24182577/beyond-good-evil-20th-anniversary-game-trailer-release-date |access-date=2024-06-20 |website=The Verge |language=en}}&lt;/ref&gt; In addition to updated graphics and remastered audio, ''20th Anniversary Edition'' adds new features, including a [[speedrunning|speedrun]] mode; an anniversary gallery containing original development art, screenshots, and footage; unlockable cosmetic items for the main characters, weapons, and vehicles; and a new sidequest that connects to the story of ''[[Beyond Good &amp; Evil 2]]''.&lt;ref&gt;{{cite web | last=Talbot | first=Ken | title=Review: Beyond Good &amp; Evil 20th Anniversary Edition (PS5) | website=Push Square | date=June 25, 2024 | url=https://www.pushsquare.com/reviews/ps5/beyond-good-and-evil-20th-anniversary-edition | access-date=June 26, 2024}}&lt;/ref&gt;</div></td> <td class="diff-marker" data-marker="+"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>An early version of another remaster, the ''20th Anniversary Edition'', was accidentally released to some [[Ubisoft+]] subscribers on Xbox platforms by Ubisoft on November 29, 2023. It was quickly removed from availability. The official release date was set for early 2024, although it did not end up releasing at that timeframe.&lt;ref&gt;{{cite web |last1=Phillips |first1=Tom |title=People are now playing the still-unannounced Beyond Good &amp; Evil 20th Anniversary Edition |url=https://www.eurogamer.net/people-are-now-playing-ubisofts-still-unannounced-beyond-good-evil-20th-anniversary-edition |website=[[Eurogamer]] |publisher=[[Gamer Network]] |access-date=30 November 2023 |date=29 November 2023}}&lt;/ref&gt; The remaster's existence was leaked in August 2023.&lt;ref&gt;{{cite web |last1=Phillips |first1=Tom |title=Looks like there's a Beyond Good &amp; Evil 20th Anniversary Edition |url=https://www.eurogamer.net/looks-like-theres-a-beyond-good-evil-20th-anniversary-edition |website=[[Eurogamer]] |publisher=[[Gamer Network]] |access-date=30 November 2023 |date=31 August 2023}}&lt;/ref&gt; It was officially unveiled on June 20, 2024, and released five days later.&lt;ref&gt;{{Cite web |last=Lyles |first=Taylor |last2=Stedman |first2=Alex |date=2024-06-20 |title=Beyond Good &amp; Evil 20th Anniversary Edition Officially Unveiled at LRG3 2024 |url=https://www.ign.com/articles/beyond-good-evil-20th-anniversary-edition-officially-unveiled-at-lrg3-2024 |access-date=2024-06-20 |website=IGN |language=en}}&lt;/ref&gt;&lt;ref&gt;{{Cite web |last=Hollister |first=Sean |date=2024-06-20 |title=Watch the trailer for Beyond Good &amp; Evil 20th Anniversary Edition β€” coming June 25th |url=https://www.theverge.com/24182577/beyond-good-evil-20th-anniversary-game-trailer-release-date |access-date=2024-06-20 |website=The Verge |language=en}}&lt;/ref&gt; In addition to updated graphics and remastered audio, ''20th Anniversary Edition'' adds new features, including a [[speedrunning|speedrun]] mode; an anniversary gallery containing original development art, screenshots, and footage; unlockable cosmetic items for the main characters, weapons, and vehicles; and a new sidequest that connects to the story of ''[[<ins style="font-weight: bold; text-decoration: none;">Beyond Good and Evil 2|</ins>Beyond Good &amp; Evil 2]]''.&lt;ref&gt;{{cite web | last=Talbot | first=Ken | title=Review: Beyond Good &amp; Evil 20th Anniversary Edition (PS5) | website=Push Square | date=June 25, 2024 | url=https://www.pushsquare.com/reviews/ps5/beyond-good-and-evil-20th-anniversary-edition | access-date=June 26, 2024}}&lt;/ref&gt;</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Reception==</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Reception==</div></td> </tr> </table> Dimitry Shveyn 2004 https://en.wikipedia.org/w/index.php?title=Beyond_Good_%26_Evil_(video_game)&diff=1232978299&oldid=prev IceWelder: /* top */ 2024-07-06T16:56:17Z <p><span class="autocomment">top</span></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Previous revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:56, 6 July 2024</td> </tr><tr> <td colspan="2" class="diff-lineno">Line 5:</td> <td colspan="2" class="diff-lineno">Line 5:</td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| title = Beyond Good &amp; Evil</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| title = Beyond Good &amp; Evil</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| image = BGE-cover.jpg</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| image = BGE-cover.jpg</div></td> </tr> <tr> <td class="diff-marker" data-marker="βˆ’"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| developer = [[Ubisoft Pictures]]{{efn|Remastered version<del style="font-weight: bold; text-decoration: none;">,</del> co-developed with [[Virtuos]]&lt;ref&gt;{{Cite tweet |number=1805269682796056982 |user=bgegame |title=Ubisoft collaborated with Virtuos Games to develop the game, under the supervision of Ubisoft Montpellier 🀝 |access-date=2024-06-24}}&lt;/ref&gt;}}&lt;br&gt;[[Ubisoft Milan]]</div></td> <td class="diff-marker" data-marker="+"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| developer = [[Ubisoft Pictures]]{{efn|Remastered version co-developed with [[Virtuos]]&lt;ref&gt;{{Cite tweet |number=1805269682796056982 |user=bgegame |title=Ubisoft collaborated with Virtuos Games to develop the game, under the supervision of Ubisoft Montpellier 🀝 |access-date=2024-06-24}}&lt;/ref&gt;}}&lt;br&gt;[[Ubisoft Milan]]</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| publisher = [[Ubisoft]]</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| publisher = [[Ubisoft]]</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| director = [[Michel Ancel]]</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| director = [[Michel Ancel]]</div></td> </tr> </table> IceWelder https://en.wikipedia.org/w/index.php?title=Beyond_Good_%26_Evil_(video_game)&diff=1232978248&oldid=prev IceWelder: /* top */ Ubi Pictures and Montpellier are the same 2024-07-06T16:55:57Z <p><span class="autocomment">top: </span> Ubi Pictures and Montpellier are the same</p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Previous revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:55, 6 July 2024</td> </tr><tr> <td colspan="2" class="diff-lineno">Line 5:</td> <td colspan="2" class="diff-lineno">Line 5:</td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| title = Beyond Good &amp; Evil</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| title = Beyond Good &amp; Evil</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| image = BGE-cover.jpg</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| image = BGE-cover.jpg</div></td> </tr> <tr> <td class="diff-marker" data-marker="βˆ’"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| developer = [[Ubisoft Pictures<del style="font-weight: bold; text-decoration: none;">]]&lt;br&gt;[[Ubisoft Milan]]&lt;br&gt;[[Ubisoft Montpellier</del>]]{{efn|Remastered version, co-developed with [[Virtuos]]&lt;ref&gt;{{Cite tweet |number=1805269682796056982 |user=bgegame |title=Ubisoft collaborated with Virtuos Games to develop the game, under the supervision of Ubisoft Montpellier 🀝 |access-date=2024-06-24}}&lt;/ref&gt;}}</div></td> <td class="diff-marker" data-marker="+"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| developer = [[Ubisoft Pictures]]{{efn|Remastered version, co-developed with [[Virtuos]]&lt;ref&gt;{{Cite tweet |number=1805269682796056982 |user=bgegame |title=Ubisoft collaborated with Virtuos Games to develop the game, under the supervision of Ubisoft Montpellier 🀝 |access-date=2024-06-24}}&lt;/ref&gt;}}<ins style="font-weight: bold; text-decoration: none;">&lt;br&gt;[[Ubisoft Milan]]</ins></div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| publisher = [[Ubisoft]]</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| publisher = [[Ubisoft]]</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| director = [[Michel Ancel]]</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| director = [[Michel Ancel]]</div></td> </tr> </table> IceWelder https://en.wikipedia.org/w/index.php?title=Beyond_Good_%26_Evil_(video_game)&diff=1232065855&oldid=prev The Shadow-Fighter at 19:26, 1 July 2024 2024-07-01T19:26:09Z <p></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Previous revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:26, 1 July 2024</td> </tr><tr> <td colspan="2" class="diff-lineno">Line 25:</td> <td colspan="2" class="diff-lineno">Line 25:</td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Michel Ancel]], creator of the ''[[Rayman]]'' series, envisioned the game as the first part of a trilogy. The game was developed under the codename "Project BG&amp;E" by 30 employees of Ubisoft's studio divisions in [[Ubisoft Montpellier|Montpellier]] and [[Ubisoft Milan|Milan]], with production lasting more than three years. One of the main goals of the game is to create a meaningful story while giving players much freedom, though the game adopts a relatively linear structure. The game was received poorly when it was shown at [[E3 2002]], and it prompted the developers to change some of the game's elements, including Jade's design. Ancel also attempted to streamline the game in order to make it more commercially appealing.</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Michel Ancel]], creator of the ''[[Rayman]]'' series, envisioned the game as the first part of a trilogy. The game was developed under the codename "Project BG&amp;E" by 30 employees of Ubisoft's studio divisions in [[Ubisoft Montpellier|Montpellier]] and [[Ubisoft Milan|Milan]], with production lasting more than three years. One of the main goals of the game is to create a meaningful story while giving players much freedom, though the game adopts a relatively linear structure. The game was received poorly when it was shown at [[E3 2002]], and it prompted the developers to change some of the game's elements, including Jade's design. Ancel also attempted to streamline the game in order to make it more commercially appealing.</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> </tr> <tr> <td class="diff-marker" data-marker="βˆ’"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''Beyond Good &amp; Evil'' received generally favorable reviews <del style="font-weight: bold; text-decoration: none;">and</del> <del style="font-weight: bold; text-decoration: none;">is</del> <del style="font-weight: bold; text-decoration: none;">considered</del> <del style="font-weight: bold; text-decoration: none;">[[List</del> <del style="font-weight: bold; text-decoration: none;">of video games considered the best|one of the greatest video games ever made]]. Critics praised</del> the game's animation, setting, story and design, but <del style="font-weight: bold; text-decoration: none;">criticized</del> its combat and technical issues. The game received a nomination for "Game of the Year" at the 2004 [[Game Developers Choice Awards]]. While the game was considered a [[list of commercial failures in video games|commercial failure]] at launch, it has since developed a [[cult following]].</div></td> <td class="diff-marker" data-marker="+"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''Beyond Good &amp; Evil'' received generally favorable reviews <ins style="font-weight: bold; text-decoration: none;">upon</ins> <ins style="font-weight: bold; text-decoration: none;">release,</ins> <ins style="font-weight: bold; text-decoration: none;">with</ins> <ins style="font-weight: bold; text-decoration: none;">critics</ins> <ins style="font-weight: bold; text-decoration: none;">praising</ins> the game's animation, setting, story and design, but <ins style="font-weight: bold; text-decoration: none;">criticizing</ins> its combat and technical issues. The game received a nomination for "Game of the Year" at the 2004 [[Game Developers Choice Awards]]. While the game was considered a [[list of commercial failures in video games|commercial failure]] at launch, it has since developed a [[cult following<ins style="font-weight: bold; text-decoration: none;">]] and is even considered by some to be [[List of video games considered the best|one of the greatest video games ever made</ins>]].</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A [[1080p|full HD]] remastered version of the game was released on [[Xbox Live Arcade]] in March 2011 and on [[PlayStation Network]] in June 2011. A prequel, ''[[Beyond Good and Evil 2]]'', is in development and was announced at [[E3 2017]].&lt;ref name="GI-184" /&gt; A [[Live-action animated film|hybrid live-action/animated]] film adaptation is currently in the works at [[Netflix]]. Another remaster, titled the ''20th Anniversary Edition'', was released on June 25, 2024.</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A [[1080p|full HD]] remastered version of the game was released on [[Xbox Live Arcade]] in March 2011 and on [[PlayStation Network]] in June 2011. A prequel, ''[[Beyond Good and Evil 2]]'', is in development and was announced at [[E3 2017]].&lt;ref name="GI-184" /&gt; A [[Live-action animated film|hybrid live-action/animated]] film adaptation is currently in the works at [[Netflix]]. Another remaster, titled the ''20th Anniversary Edition'', was released on June 25, 2024.</div></td> </tr> </table> The Shadow-Fighter https://en.wikipedia.org/w/index.php?title=Beyond_Good_%26_Evil_(video_game)&diff=1231394663&oldid=prev GreenC bot: Move 1 url. Wayback Medic 2.5 per WP:URLREQ#mtv.com 2024-06-28T01:48:22Z <p>Move 1 url. <a href="/wiki/User:GreenC/WaybackMedic_2.5" title="User:GreenC/WaybackMedic 2.5">Wayback Medic 2.5</a> per <a href="/wiki/Wikipedia:URLREQ#mtv.com" class="mw-redirect" title="Wikipedia:URLREQ">WP:URLREQ#mtv.com</a></p> <table style="background-color: #fff; color: #202122;" data-mw="interface"> <col class="diff-marker" /> <col class="diff-content" /> <col class="diff-marker" /> <col class="diff-content" /> <tr class="diff-title" lang="en"> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Previous revision</td> <td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 01:48, 28 June 2024</td> </tr><tr> <td colspan="2" class="diff-lineno">Line 62:</td> <td colspan="2" class="diff-lineno">Line 62:</td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A second goal behind ''Beyond Good &amp; Evil''{{'}}s design was to create a meaningful story amid player freedom. Ancel said that the linear nature of the gameplay was necessary to convey the story; player freedom was an experience between parts of the plot.&lt;ref name="gamespy-ancel interview"/&gt; He also strove to create a rhythm similar to a movie to engage and delight players.&lt;ref name="OPM-71"&gt;{{cite magazine| magazine = [[Official U.S. PlayStation Magazine]]| title = Beyond Good &amp; Evil Hands On| publisher = [[Future plc|Future Publishing]]| issue = 71| page = 65|date=August 2003}}&lt;/ref&gt; The game drew on many influences and inspirations, including the [[Styles and themes of Hayao Miyazaki|Miyazaki universe]], politics and the media, and the aftermath of the [[September 11 attacks]].&lt;ref name="eurogamer-out of touch"&gt;{{cite web|last=Purchese|first=Robert|date=April 3, 2009|url=http://www.eurogamer.net/articles/ancel-thinks-zelda-is-out-of-touch|title=BG&amp;E2 inspired by September 11|publisher=[[Eurogamer]]|access-date=April 6, 2010|url-status=live|archive-url=https://web.archive.org/web/20150130234852/http://www.eurogamer.net/articles/ancel-thinks-zelda-is-out-of-touch|archive-date=January 30, 2015}}&lt;/ref&gt; In creating the lead character, Ancel's wife reportedly inspired the designer, who wanted to portray a persona with whom players could identify.&lt;ref&gt;{{cite web|url=http://www.1up.com/do/feature?pager.offset=1&amp;cId=3137700 |title=Getting the Girl |page=2 |publisher=1UP.com |date=January 9, 2005 |first=Zoe |last=Flower |access-date=June 5, 2015 |archive-url=https://archive.today/20120720074531/http://www.1up.com/do/feature?pager.offset=1&amp;cId=3137700 |archive-date=July 20, 2012 |url-status=dead }}&lt;/ref&gt;</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A second goal behind ''Beyond Good &amp; Evil''{{'}}s design was to create a meaningful story amid player freedom. Ancel said that the linear nature of the gameplay was necessary to convey the story; player freedom was an experience between parts of the plot.&lt;ref name="gamespy-ancel interview"/&gt; He also strove to create a rhythm similar to a movie to engage and delight players.&lt;ref name="OPM-71"&gt;{{cite magazine| magazine = [[Official U.S. PlayStation Magazine]]| title = Beyond Good &amp; Evil Hands On| publisher = [[Future plc|Future Publishing]]| issue = 71| page = 65|date=August 2003}}&lt;/ref&gt; The game drew on many influences and inspirations, including the [[Styles and themes of Hayao Miyazaki|Miyazaki universe]], politics and the media, and the aftermath of the [[September 11 attacks]].&lt;ref name="eurogamer-out of touch"&gt;{{cite web|last=Purchese|first=Robert|date=April 3, 2009|url=http://www.eurogamer.net/articles/ancel-thinks-zelda-is-out-of-touch|title=BG&amp;E2 inspired by September 11|publisher=[[Eurogamer]]|access-date=April 6, 2010|url-status=live|archive-url=https://web.archive.org/web/20150130234852/http://www.eurogamer.net/articles/ancel-thinks-zelda-is-out-of-touch|archive-date=January 30, 2015}}&lt;/ref&gt; In creating the lead character, Ancel's wife reportedly inspired the designer, who wanted to portray a persona with whom players could identify.&lt;ref&gt;{{cite web|url=http://www.1up.com/do/feature?pager.offset=1&amp;cId=3137700 |title=Getting the Girl |page=2 |publisher=1UP.com |date=January 9, 2005 |first=Zoe |last=Flower |access-date=June 5, 2015 |archive-url=https://archive.today/20120720074531/http://www.1up.com/do/feature?pager.offset=1&amp;cId=3137700 |archive-date=July 20, 2012 |url-status=dead }}&lt;/ref&gt;</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> </tr> <tr> <td class="diff-marker" data-marker="βˆ’"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''Beyond Good &amp; Evil'' was first shown publicly at the 2002 [[Electronic Entertainment Expo]], where it received a negative reception.&lt;ref name="Ubi-Uncensored"/&gt; Originally more "artistically ambitious" and resembling games like ''[[Ico]]'', the game was substantially changed in order to make it more commercially appealing. Jade, originally a teenage girl, was redesigned to be more powerful and befitting of her job. The game was also shortened by removing long periods of exploration, due to Ancel's dislike of this aspect of gameplay in ''[[The Legend of Zelda: The Wind Waker]]''. The development team was "demoralized" by the changes, with Ancel commenting that the finished game resembled a sequel more than a reworking.&lt;ref name="Edge"/&gt; Prior to release, playable previews of the game were offered in movie theaters.&lt;ref&gt;{{cite web|url=http://www.mtv.com/news/1542187/gamefile-peter-jacksons-mission-big-screen-gears-of-war-and-more/|title=GameFile: Peter Jackson's Mission; Big-Screen 'Gears Of War' And More|last=Totilo|first=Stephen|date=October 3, 2006|publisher=MTV.com|access-date=June 5, 2015|archive-date=June 6, 2015|archive-url=https://web.archive.org/web/20150606072046/http://www.mtv.com/news/1542187/gamefile-peter-jacksons-mission-big-screen-gears-of-war-and-more/|url-status=<del style="font-weight: bold; text-decoration: none;">live</del>}}&lt;/ref&gt;</div></td> <td class="diff-marker" data-marker="+"></td> <td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''Beyond Good &amp; Evil'' was first shown publicly at the 2002 [[Electronic Entertainment Expo]], where it received a negative reception.&lt;ref name="Ubi-Uncensored"/&gt; Originally more "artistically ambitious" and resembling games like ''[[Ico]]'', the game was substantially changed in order to make it more commercially appealing. Jade, originally a teenage girl, was redesigned to be more powerful and befitting of her job. The game was also shortened by removing long periods of exploration, due to Ancel's dislike of this aspect of gameplay in ''[[The Legend of Zelda: The Wind Waker]]''. The development team was "demoralized" by the changes, with Ancel commenting that the finished game resembled a sequel more than a reworking.&lt;ref name="Edge"/&gt; Prior to release, playable previews of the game were offered in movie theaters.&lt;ref&gt;{{cite web|url=http://www.mtv.com/news/1542187/gamefile-peter-jacksons-mission-big-screen-gears-of-war-and-more/|title=GameFile: Peter Jackson's Mission; Big-Screen 'Gears Of War' And More|last=Totilo|first=Stephen|date=October 3, 2006|publisher=MTV.com|access-date=June 5, 2015|archive-date=June 6, 2015|archive-url=https://web.archive.org/web/20150606072046/http://www.mtv.com/news/1542187/gamefile-peter-jacksons-mission-big-screen-gears-of-war-and-more/|url-status=<ins style="font-weight: bold; text-decoration: none;">dead</ins>}}&lt;/ref&gt;</div></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br /></td> </tr> <tr> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Audio===</div></td> <td class="diff-marker"></td> <td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Audio===</div></td> </tr> </table> GreenC bot